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- 1At a certain point, I agree that doing the actual coding on a modern system will save a lot of grief, but part of this is actually a nostalgia thing, so I want to work inside the Apple IIe for now at least. Thanks for the detailed answer, though!Al Gorithm– Al Gorithm2020-03-23 23:59:28 +00:00Commented Mar 23, 2020 at 23:59
- @AlGorithm That's perfectly fair! For your use case, I would start with the first two examples I gave (Easy 6502, which even ends with implementing a (very) simple game, followed by a bit of EDASM). My post on EDASM gives links to a disk image and the manual I uploaded to archive.org, as well as some hints to get you going on that. From there you might go with a more advanced (1985-level rather than 1979-level) assembler hosted on the Apple II, or move on to cross-development.cjs– cjs2020-03-24 01:09:23 +00:00Commented Mar 24, 2020 at 1:09
- 1For comparison, here's what John Brooks was using for Apple IIgs development under Mac OS X: groups.google.com/d/msg/comp.sys.apple2.programmer/tw902RdWxBE/… . Using Merlin on the Apple II may be beneficial as the code can often be cross-assembled with Merlin 32 without changes; at the very least you won't have to learn a new assembler when moving from retro-assembly to cross-assembly.fadden– fadden2020-03-24 14:51:57 +00:00Commented Mar 24, 2020 at 14:51
- @fadden Thanks for that link! There's further information here and here, too. I wouldn't worry too much about learning a new assembler, though; that's not difficult and often enlightening.cjs– cjs2020-03-24 23:25:21 +00:00Commented Mar 24, 2020 at 23:25
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