Timeline for Did computer games for Commodore 64 really take "25 minutes" to load "if everything went alright"?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
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| Jun 1, 2024 at 13:30 | comment | added | TeaRex | While it was certainly possible to use an ordinary cassette deck with the C64, it involved the use of some special adapter hardware that was certainly quite rare. Most users bought a special tape recorder, called Datasette, to use with the C64. Situation was different for the Speccy, where ordinary tape players ruled the day. | |
| Oct 21, 2022 at 21:21 | comment | added | user23290 | 'Part of the tape-loading experience was a 'loading screen' - usually a graphical display that you could look at while the game loaded.' On Atari 8-bit systems, the data channel wasn't taking up all the information-carrying capacity of the tape, to the extent that one could have some music or marketing messages recorded on the same part of the tape as the data to listen to while loading. | |
| Apr 3, 2022 at 8:49 | comment | added | TonyM | I remember that the ZX Spectrum took six minutes to load the 32 KB Jet Set Willy into a 48 KB machine. Six minutes for a big game loading kind of became an oft-said number in the Spectrum crowd around me. | |
| Nov 7, 2020 at 7:01 | comment | added | occipita | Note that the Commodore 16 and 64 were actually entirely different machines, not just the same machine with different memory sizes. C16 games could not (usually) be used on the C64, or vice versa. | |
| Oct 30, 2020 at 20:14 | history | edited | Astralbee | CC BY-SA 4.0 | added detail |
| Oct 30, 2020 at 20:07 | history | edited | Astralbee | CC BY-SA 4.0 | fixed grammar. |
| Oct 30, 2020 at 13:17 | history | edited | Astralbee | CC BY-SA 4.0 | added detail |
| Oct 30, 2020 at 13:01 | history | answered | Astralbee | CC BY-SA 4.0 |