Timeline for How can I create a split-scroll effect in an NES game?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 12, 2020 at 23:26 | comment | added | supercat | Incidentally, it's also possible to use audio DMA to trigger mid-screen interrupts; doing so is a lot more awkward than it should have to be, but it's possible to use combinations of different-length DMA events that add up to slightly more or slightly less than a frame. If one switches between them, one can achieve a stable raster split without need for a custom mapper. | |
| Dec 11, 2016 at 1:22 | vote | accept | NobodyNada | ||
| Dec 9, 2016 at 19:25 | history | edited | NobodyNada | CC BY-SA 3.0 | another typo |
| Dec 9, 2016 at 18:27 | comment | added | Omar and Lorraine | This is a fantastic post! Well done! | |
| Dec 9, 2016 at 15:51 | history | edited | NobodyNada | CC BY-SA 3.0 | fixed typos |
| Dec 9, 2016 at 4:42 | comment | added | JAB | That's quite simple, yet impressive. | |
| Dec 8, 2016 at 23:33 | history | answered | NobodyNada | CC BY-SA 3.0 |