Timeline for Why didn't PC games eschew MS-DOS and deal with BIOS directly?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 14, 2024 at 22:36 | comment | added | Stephen Kitt | Don’t forget ZZT ;-). | |
| Feb 12, 2024 at 13:29 | history | edited | Raffzahn | CC BY-SA 4.0 | added 157 characters in body |
| Feb 12, 2024 at 13:20 | history | edited | Raffzahn | CC BY-SA 4.0 | added 716 characters in body |
| Feb 12, 2024 at 13:08 | comment | added | Raffzahn | @tofro Say, how many commercial games were written for DOS (not BIOS) text mode? I'm sure there were some beside Gates' Donkey.BAS, but not really in a meaningful number and relation. Point is that DOS is about disk services, not much else. | |
| Feb 12, 2024 at 12:36 | comment | added | tofro | I'm as cool as can be ;) But the basic gist of your answer ("never happened, because didn't make sense") is just misleading. (And, to be fair, what's not "video" with "basic terminal emulation") ;). I do agree the video BIOS was rarely used to push anything to the screen, but BIOS detect and init functions were quite handy before VGA and SVGA. | |
| Feb 12, 2024 at 12:31 | comment | added | Raffzahn | @tofro Erm, keep your cool, take a step back, and notice that there is no 'eschewing DOS' for video, as DOS doesn't offer any video services past a very basic terminal emulation. DOS is providing DISK services not much else. And using BIOS (as asked) for video is not really an alternative - even many text based business applications bypassed BIOS with direct screen access. | |
| Feb 12, 2024 at 9:15 | comment | added | tofro | I'm afraid you seem to be ignoring that games actually did exactly what the OP asks for for video, regularily and commonly. | |
| Feb 12, 2024 at 1:11 | history | answered | Raffzahn | CC BY-SA 4.0 |