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Timeline for A different kind of sprite system

Current License: CC BY-SA 4.0

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S Feb 9, 2019 at 20:12 history suggested user39 CC BY-SA 4.0
corrected spelling
Feb 9, 2019 at 20:11 review Suggested edits
S Feb 9, 2019 at 20:12
Mar 17, 2018 at 16:56 comment added Raffzahn As I said, there are many ways to improve. But all evolves around a way more complex memory system, so not exactly something you want for a home computer. Even worse, most of this added hardware will only enhance graphics, but the CPUs (of the same time) can't benefit. Bottom line, using the increased hardware for more pixels and faster CPUs would make better way better (game) computers than adding a sophisticated sprite system to a lower resolution system with a slower CPU.
Mar 17, 2018 at 9:01 comment added rwallace I could argue with some of your specific numbers, e.g. using page mode you can load two bytes in half a microsecond or five bytes in a full microsecond, but good point that a transition position and data pointer each take two bytes, so that's already incurring nontrivial memory bandwidth cost anyway.
Mar 17, 2018 at 0:13 history answered Raffzahn CC BY-SA 3.0