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  • Mind to add links to the information referenced? Otherwise it's hard to read for uninitiated ones. Commented Dec 12, 2018 at 17:07
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    "because it could greatly increase development time" - well I hope not! Commented Dec 12, 2018 at 17:56
  • @Raffzahn I read it on Redit but I cannot find the link. It was just a few paragraphs I read here and there and cannot remember all details. Commented Dec 12, 2018 at 19:45
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    I don't have the wider context to argue the relative importance of it, but: Mode 13 is supported by both VGA and MCGA adaptors. Mode X is supported only by VGA adaptors. So you'd cut-off at least some PS/2 owners. Mode X also made an appearance in very non-square modes in some 3d games where aspect ratio is just a parameter and more pixels is desirable: e.g. 320x400 in Car & Driver. Commented Dec 13, 2018 at 8:28
  • ModeX also had my favourite square pixel mode 400x300 which I used in one freeware game back in the 90s. Nice compromize between high resolution and amount of pixels to draw while still being square. (I did have fallback to 320x240 in case the card/monitor couldn't support it, but it definitely felt claustrophobic since the game view was then much more zoomed in.) Commented Dec 26, 2022 at 1:56