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Dec 26, 2022 at 1:56 comment added tylisirn ModeX also had my favourite square pixel mode 400x300 which I used in one freeware game back in the 90s. Nice compromize between high resolution and amount of pixels to draw while still being square. (I did have fallback to 320x240 in case the card/monitor couldn't support it, but it definitely felt claustrophobic since the game view was then much more zoomed in.)
Jan 9, 2019 at 13:27 history edited cbmeeks CC BY-SA 4.0
added 8 characters in body
Dec 17, 2018 at 14:29 vote accept cbmeeks
Dec 13, 2018 at 8:28 comment added Tommy I don't have the wider context to argue the relative importance of it, but: Mode 13 is supported by both VGA and MCGA adaptors. Mode X is supported only by VGA adaptors. So you'd cut-off at least some PS/2 owners. Mode X also made an appearance in very non-square modes in some 3d games where aspect ratio is just a parameter and more pixels is desirable: e.g. 320x400 in Car & Driver.
Dec 12, 2018 at 20:44 answer added Brian H timeline score: 9
Dec 12, 2018 at 19:45 comment added cbmeeks @Raffzahn I read it on Redit but I cannot find the link. It was just a few paragraphs I read here and there and cannot remember all details.
Dec 12, 2018 at 18:10 answer added Raffzahn timeline score: 16
Dec 12, 2018 at 17:56 comment added Maury Markowitz "because it could greatly increase development time" - well I hope not!
Dec 12, 2018 at 17:52 answer added supercat timeline score: 6
Dec 12, 2018 at 17:07 history edited Raffzahn CC BY-SA 4.0
added 102 characters in body
Dec 12, 2018 at 17:07 comment added Raffzahn Mind to add links to the information referenced? Otherwise it's hard to read for uninitiated ones.
Dec 12, 2018 at 16:54 answer added Brian Knoblauch timeline score: 1
Dec 12, 2018 at 14:48 history edited cbmeeks CC BY-SA 4.0
Better fit for title
Dec 12, 2018 at 14:02 history asked cbmeeks CC BY-SA 4.0