According to https://snescentral.com/article.php?id=0088 the SNES has the following memory banks:
- Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
- Video RAM for PPU - 64 Kilobytes (temp. storage for the PPU)
- Sound Memory: 64 Kb
Why a bank of RAM for sound? I would've expected that if the sound chip is playing samples, it would fetch them directly from ROM where they are stored. Was it customary to first copy them into the sound RAM? If so, why?