8-bit Atari Basic had three different formats of storing programs on tape.
CLOAD/CSAVELOAD "C:"/SAVE "C:"ENTER "C:"/LIST "C:"
I understand the specifics of the last one - it behaved as if the contents of the file were typed from keyboard; with some rather simple hack you could save something else than the program in memory; a common one was appending RUN at the end of saved program making it autorun upon loading, as the command was executed as soon as the program was loaded.
I understand LOAD could take other handlers, like D: for disk. I've long and fruitfully used it with T: for tape in Turbo mode provided by cartridge.
But I completely fail to see the point behind CLOAD. Did it provide anything LOAD C: didn't? The two save methods were incompatible, you couldn't perform CLOAD on what you saved with SAVE C: so it wasn't just syntactic sugar. What was its purpose and difference "behind the scenes"? Saving typing "C:" seems pointless?
CLOADis faster, but doesn't explain why. Probably it has something to do with how much processing is done to the data before it is saved/after it is loaded.