Timeline for Why is there a blanket ban on designer intent questions when the issue is only with a subset of rpg systems?
Current License: CC BY-SA 4.0
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| Dec 21, 2018 at 10:22 | comment | added | NathanS | @doppelgreener I think the extra couple of paragraphs added to the end of this answer addresses those concerns. D&D is just a bigger sample set, so there are more examples to pick on, but it's clear to me from this answer why the type of question is a problem, regardless of system (i.e. whether it's D&D or not). | |
| Dec 21, 2018 at 4:08 | history | edited | mxyzplkMod | CC BY-SA 4.0 | deleted 12 characters in body |
| Dec 20, 2018 at 19:03 | history | edited | mxyzplkMod | CC BY-SA 4.0 | added 1192 characters in body |
| Dec 20, 2018 at 9:27 | comment | added | doppelgreener Mod | “the same problems will appear at the same rate” — We make policy based on actual problems not speculation, and the actual problems were in D&D questions. I'd like to see if that would really happen. “and making rules "just against this for D&D" is something we have not ever done and absolutely do not ever want to do on this stack.” — There is nothing wrong with applying rules only where they're needed. Using one-size-fits-all for all games based only on evidence for one of them seems an incorrect way to form policy. "If D&D can't do it nobody gets to do it" isn't a reasonable result. | |
| Dec 20, 2018 at 3:10 | history | answered | mxyzplkMod | CC BY-SA 4.0 |