Timeline for How can I balance resolving player actions with existing rules?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 9, 2017 at 7:32 | vote | accept | Naoskev | ||
| Jun 8, 2017 at 15:51 | answer | added | David Fass | timeline score: 0 | |
| Jun 8, 2017 at 8:39 | comment | added | frarugi87 | When are they putting oil on the arrow? If it is during the combat then you can count some penalties (additional action), while if it is before the oil can dry out, or be less effective. Moreover as DRF says the flame can be doused when launched (so once in a while you can negate this bonus), or if they miss they can set on fire something, thus losing some loot/opportunities | |
| Jun 8, 2017 at 6:22 | comment | added | DRF | The flaming arrow so created wouldn't work at all. You would need a rag to douse in the oil and even then shooting at standard speeds would douse the flame. Flaming arrows made in this way were used in the middle ages but not to put people on fire, rather to set fire to buildings. They were shot from loose bows and had essentially no accuracy (you could hit a town/village/castle but probably not even a specific building with any great success). | |
| Jun 8, 2017 at 6:17 | comment | added | DRF | With regards not only to this specific example but in general remember: Improving on the current standard is usually hard. Unfortunately lots of CRPG's seem to have taught us that crafting is of the type "oil+arrow=flaming arrow". There are a number of good answers already but pretty much it boils down to, unless the players have put in a serious amount of engineering (real engineering not using a skill) chances are their idea is totally impractical as it is with these flaming arrows. | |
| Jun 8, 2017 at 5:41 | history | tweeted | twitter.com/StackRPG/status/872690029059067904 | ||
| Jun 7, 2017 at 20:49 | answer | added | Novak | timeline score: 8 | |
| Jun 7, 2017 at 18:33 | history | edited | Marq | CC BY-SA 3.0 | "How to" -> "How can I". |
| Jun 7, 2017 at 16:16 | answer | added | Pyrotechnical | timeline score: 0 | |
| Jun 7, 2017 at 16:13 | answer | added | NotArch | timeline score: 13 | |
| Jun 7, 2017 at 16:11 | answer | added | guildsbounty | timeline score: 27 | |
| Jun 7, 2017 at 15:52 | history | asked | Naoskev | CC BY-SA 3.0 |