Timeline for Can a snake be prone?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 10 at 15:07 | history | edited | Yakk | CC BY-SA 4.0 | added 2177 characters in body |
| Feb 1, 2018 at 14:48 | history | edited | Yakk | CC BY-SA 3.0 | added 300 characters in body |
| Jan 31, 2018 at 8:37 | comment | added | Brent Hackers | I see what others are saying but popular opinion aside, I like the "it doesn't mean you should ignore the fact the we are talking about a snake" part of this answer. Seems like under most circumstances, if the GM and players care enough ('cause it's causing a lot of discussion), it's probably worth tweaking the creature so long as you "Use common sense, and double check it to ensure it doesn't break the game" +1 Of course you could always re-flavour the 'prone' condition to fit a snake, worm or omnilateral blob but it's hard to imagine a true prone equivalent that effects mobility similarly. | |
| Jan 30, 2018 at 21:05 | comment | added | Nick Brown | Sorry. 5e "prone" is a well defined game term and does not mean that you are lying on the ground. There are rules for how a PC can choose to be prone, there are spell and monster effects and class abilities, etc., which cause creatures to become prone. There are rules from removing the prone condition. When a game term is well defined, there is no need to resort to a dictionary (especially in the event of the dictionary having a different definition). | |
| Jan 30, 2018 at 20:54 | comment | added | Rubiksmoose | If snakes are already prone, would you rule that attacks always have advantage against them then? Per the game definition of prone? | |
| Jan 30, 2018 at 20:49 | comment | added | Rubiksmoose | If you wanted to make this argument, then you might want to use this quote from the PHB: "Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are prone." | |
| Jan 30, 2018 at 18:45 | history | edited | Yakk | CC BY-SA 3.0 | added 217 characters in body |
| Jan 30, 2018 at 18:24 | history | answered | Yakk | CC BY-SA 3.0 |