Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

Required fields*

3
  • \$\begingroup\$ I could definitely bring that up as an idea. I don't want to give the impression of trying to "steal their campaign" though. But definitely something I will talk about. Also it would certainly fit my PC, a Paladin who definitely has some character to him. \$\endgroup\$ Commented Apr 24, 2018 at 13:00
  • 1
    \$\begingroup\$ @Ben Yes, if you can suggest it as an option, they may feel relieved for having some more help, but without them feeling as though it's being imposed upon them. And as for not "stealing the campaign", this is why I suggested that you only help with balance and stuff; they would still be the "main DM" making all the creative decisions about the plot and the world, so they will still feel like it's "their adventure". Anyway, glad to be of some help, hope it all goes well :) \$\endgroup\$ Commented Apr 24, 2018 at 13:12
  • 3
    \$\begingroup\$ As a player you can also lead by example as far as mechanics are concerned ("Hey, <rogue>, you're good at Athletics, could you climb that wall for me and throw down a rope?"). If you are co-DM-ing, you just have to be careful not to use your 'inside DM' knowledge while playing. \$\endgroup\$ Commented Apr 24, 2018 at 13:56