RAW: time stop only stops time for creatures, not physics/the environment
RAW: time stop only stops time for creatures, not physics/the environment
The time stop spell description states (emphasis mine):
You briefly stop the flow of time for everyone but yourself. No time passes passes for other creatures, while you take 1d4 + 1 turns in a row, during during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any any effects that you create during this period, affects a creature other other than you or an object being worn or carried by someone other than than you. In addition, the spell ends if you move to a place more than 1 1,000 feet from the location where you cast it.
Rules designer Jeremy Crawford addressed a related question in Jeremy Crawford addresses a related question on Twitter herean unofficial pair of tweets from April 21, 2017:
If you cast Time Stop and cut a rope bridge does the bridge fall while while the creatures on it stay?
Time stop ends, as stated in its description, if you do anything that that affects other creatures. Causing them to fall counts. Bye, spell spell.
But nothing happens to them yet? The bridge isn't going to fall, because because time is stopped.
Time resumes because you did something that affects other creatures.
Thus, any action you take during that time will cause the spell to end early if the action or its effects would affect a creature besides you (the caster). Crawford's ruling also suggests that this is true even if you don't directlydirectly affect them; affecting the environment in a way that indirectly affects them still causes the spell to end.
...but as a DM you (and Jeremy Crawford) might rule otherwise
...but as a DM, you (and Jeremy Crawford) might rule otherwise
2 days after the previous conversation, Crawford followed up that lastquoted his own initial tweet withand posted oneanother (unofficial) tweet that suggests the exact opposite:
Alternative take: Cut a rope bridge, and nothing happens until time time stop ends. This is most likely how I would run it, Mr. Crawford.
This seems to be a more straightforward interpretation of the spell. Crawford says he'd probably rule as DM that time stops for everyone and everythingand everything, including the environment. Given this interpretation, the caster of time stop is much more free to set things up such that the target might be hurt or killed by environmental effects as soon as time resumes; according to this, the spell wouldn't end early unless you directlydirectly affected another creature.