Timeline for How does the spell Time Stop interact with delayed damage AoE spells?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 11, 2019 at 14:02 | comment | added | CapnZapp | Incendiary Cloud doesn't work with Time Stop the way Delayed Blast Fireball does: "When the cloud appears, each creature in it must make a Dexterity saving throw" means Time Stop ends. | |
| Jan 11, 2019 at 2:29 | comment | added | James | The problem with Delayed Blast Fireball is that even 17d6 [avg 59.5] AoE fire damage is not very much by the time you're using 9th level slots. Best case scenario, you're looking at Delayed Blast Fireball + Teleport (or similar) so you can escape, but even if you stack up 2 AoE spells you're better off just casting Meteor Swarm for 40d6 damage [avg 140] (and then you only use 1 level 9 slot instead multiple slot instead of several). Incendiary Cloud + Forcecage + Teleport is much better, doing 10d8 [avg 45] damage each round for 10 rounds [450 average total damage]. | |
| Jan 10, 2019 at 3:00 | history | edited | V2Blast♦ | CC BY-SA 4.0 | added DNDBeyond links |
| Jan 9, 2019 at 15:51 | history | answered | SoulMuncherr | CC BY-SA 4.0 |