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    \$\begingroup\$ What is a d100 Wisdom save? The DC you mention sounds like you are using ordinary 5e DCs, but if you are rolling a d100, wouldn't that drastically change the range of values? \$\endgroup\$ Commented Jan 22, 2019 at 0:18
  • \$\begingroup\$ @zhuge Correct. It's a homebrew modification specifically for (only) the insanity save. The idea is that the chance of triggering insanity would build with the time that the characters stay within Barovia. If it were just a d20, the DC would reach failure levels within a week or so. That's too soon. By using a d100 gives the players more time before the DC starts to become harder to hit (and therefore insanity more likely to set in). I've clarified this in the question. \$\endgroup\$ Commented Jan 22, 2019 at 0:35
  • \$\begingroup\$ @link. Sorry, thanks for asking the question. Yes, it would. I would either have insanity only trigger once or have each player's DC reset when they did trigger it. The idea is to produce a slow inevitability. \$\endgroup\$ Commented Jan 22, 2019 at 1:14
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    \$\begingroup\$ @Rykara Are you open to suggestions to change or do you just want the probabilities? Also by "campaign to last" do you mean, until the characters are all insane or until they receive a game breaking condition? Are they allowed to create a new character is they current one goes insane? \$\endgroup\$ Commented Jan 22, 2019 at 1:17
  • \$\begingroup\$ I'm open to suggestions. I didn't ask about that because I feared it would make this question too complex. You know what? I should reframe the question. Thanks for helping me reach that conclusion. \$\endgroup\$ Commented Jan 22, 2019 at 1:19