Timeline for How can I create an AnyDice function where I can roll 3d20 and then lower the results of the individual die rolls?
Current License: CC BY-SA 4.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 19, 2019 at 19:13 | comment | added | Irrehaare | @vicky_molokh yep it not only works perfectly but is also elegant and simple, easy to modify and play with, which is exactly what i need. | |
| Apr 19, 2019 at 19:11 | vote | accept | Irrehaare | ||
| Apr 19, 2019 at 14:33 | comment | added | Ifusaso 'he-him' | I stand corrected. I guess it doesn't account for the difference between the 2 rolls like I thought it would | |
| Apr 19, 2019 at 14:16 | comment | added | Irrehaare | @Ifusaso I though about it, but no: {2, 19, 19} with 16 in attribute and 1 in skill would be calculated as a pass while it isn't. | |
| Apr 19, 2019 at 13:44 | comment | added | Irrehaare | After quick check it looks awesome, I'll confirm this evening when I'll have more time. | |
| Apr 19, 2019 at 13:42 | comment | added | Surpriser | I think the main reason why this answer works is the special behaviour of anydice in the case where dice are passed as sequence-type function parameters. (Namely that anydice then applies the function for each possible sequence of values for those dice and computes a new die from the distribution of the results.) | |
| Apr 19, 2019 at 13:36 | comment | added | Ryan C. Thompson | I think this is the right approach: compute what skill value would be required to make the roll a success, then compare that to the actual skill value. | |
| Apr 19, 2019 at 13:35 | history | edited | Ryan C. Thompson | CC BY-SA 4.0 | fix code indentation |
| Apr 19, 2019 at 13:16 | comment | added | vicky_molokh- unsilence Monica | @Irrehaare Is this what you're looking for? | |
| Apr 19, 2019 at 13:16 | history | edited | vicky_molokh- unsilence Monica | CC BY-SA 4.0 | * rewritten the whole thing based on new info |
| Apr 19, 2019 at 12:51 | comment | added | Irrehaare | Exactly, thank you. That is what makes it so difficult, as subtraction is conditional. | |
| Apr 19, 2019 at 12:31 | comment | added | Ryan C. Thompson | The OP's description isn't clear, but from the examples, it sounds like the skill value is not subtracted from every roll, but rather represents a pool of points to subtract from individual rolls. For example, with a skill of 5, one could subtract 3 from one roll and 2 from another, rather than subtracting 5 from both. | |
| Apr 19, 2019 at 12:21 | history | edited | vicky_molokh- unsilence Monica | CC BY-SA 4.0 | added 123 characters in body |
| Apr 19, 2019 at 12:14 | history | answered | vicky_molokh- unsilence Monica | CC BY-SA 4.0 |