Timeline for How to handle diverging expectations on "background density"?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 14, 2017 at 18:17 | history | edited | TimothyAWiseman | CC BY-SA 3.0 | added 44 characters in body |
| Jun 27, 2012 at 19:44 | comment | added | Yaztromo | I think I followed more this approach. In general I usually opted for characters coming out from little villages / isolated places or from places far far away (kinda: "you start your first adventure by stepping out of the immigrants boat that took you to this continent, that is all new for you and you know only that you want to make a fortune quick in it"), so that they know very very little of the places where they play. This way you don't spoil their pleasure for exploring and discovering the world. | |
| Jun 27, 2012 at 16:15 | comment | added | TimothyAWiseman | Thanks, that does make a good addition, I'll have to use that next time it comes up. | |
| Jun 26, 2012 at 22:17 | comment | added | Tim Lymington | +1 for 'Your character doesn't know that yet', but I find the second half more useful: 'How do you plan to find out?' The player shuts up or goes thoughtful; either way, good for you and good for the group. | |
| Jun 26, 2012 at 20:00 | history | edited | AceCalhoon | CC BY-SA 3.0 | Formatted quotes as quotes, to help visually break up the post. |
| Jun 26, 2012 at 19:51 | history | answered | TimothyAWiseman | CC BY-SA 3.0 |