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  • The wizard is pretty cautious... because they are a wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... because they are a cool Druid, and there is depth there. Right.
  • We also have a monk who's frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk'smonks get really neat abilities later in the game, and it makes sense that the player would feel a little underwhelming at lower levels.

Great. Actions have consequences. Party wakes up at 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. So, you're the DM, what do you do?

  • Monsters have friends. Ambush the party two hours later, when the orc party searches for the missing patrol the party just killed. This ruins the long rest. You don't have to always interrupt the sleep, but keep in mind that sleeping near the enemy at 10 AM is a bad idea in real life too. Also, a Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You simply can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186):

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquers more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills five town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of a dungeon full of hostile monsters is the best course of actionsaction?

Why won't the encounters just happen the next session? What held off the other encounters? Why did one encounter and sleep take a whole session? I mean sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (giveGive time for someone to say if/who is on watch. If no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. In it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. No one likes the story about the wizard who went to sleep. They like the story about the wizard who used their last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super puchedpunched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk – it will be worth it."

  • The wizard is pretty cautious... because they are a wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... because they are a cool Druid, and there is depth there. Right.
  • We also have a monk who's frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that the player would feel a little underwhelming at lower levels.

Great. Actions have consequences. Party wakes up 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. So, you're the DM, what do you do?

  • Monsters have friends. Ambush the party two hours later, when the orc party searches for the missing patrol the party just killed. This ruins the long rest. You don't have to always interrupt the sleep, but keep in mind that sleeping near the enemy at 10 AM is a bad idea in real life too. Also, a Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You simply can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186):

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquers more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills five town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?

Why won't the encounters just happen next session? What held off the other encounters? Why did one encounter and sleep take a whole session? I mean sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (give time for someone to say if/who is on watch. If no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. In it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. No one likes the story about the wizard who went to sleep. They like the story about the wizard who used their last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super puched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk – it will be worth it."

  • The wizard is pretty cautious... because they are a wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... because they are a cool Druid, and there is depth there. Right.
  • We also have a monk who's frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monks get really neat abilities later in the game, and it makes sense that the player would feel a little underwhelming at lower levels.

Great. Actions have consequences. Party wakes up at 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. So, you're the DM, what do you do?

  • Monsters have friends. Ambush the party two hours later, when the orc party searches for the missing patrol the party just killed. This ruins the long rest. You don't have to always interrupt the sleep, but keep in mind that sleeping near the enemy at 10 AM is a bad idea in real life too. Also, a Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You simply can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186):

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquers more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills five town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of a dungeon full of hostile monsters is the best course of action?

Why won't the encounters just happen the next session? What held off the other encounters? Why did one encounter and sleep take a whole session? I mean sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (Give time for someone to say if/who is on watch. If no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. In it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. No one likes the story about the wizard who went to sleep. They like the story about the wizard who used their last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super punched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk – it will be worth it."

Cleaning up ; deleted 1 character in body
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Vadruk
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  • The wizard is pretty cautious... because they are a wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... Becausebecause they are a cool Druid, and there is depth there. Right.
  • We also have a monk, is who's frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that the player would feel a little underwhelming at the beginninglower levels.

Great. ActionsActions have consequences. Party wakes up 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. SoSo, you're the DM, what do you do?

  • Monsters have friends. Ambush themthe party two hours later, ruining the long rest, when the an orc search party lookingsearches for the missing patrol the party just killed. Don'tThis ruins the long rest. You don't have to always interrupt the sleep, but atkeep in mind that sleeping near the enemy at 10 AM is a bad idea in real life too. AAlso, a Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You simply can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186)  :

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquerorsconquers more land, takes more prisoners, and magical darkness spreads to the edges of another town. TheThe big bad kidnaps one adventurer's relative, and kills 5five town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. TheThe monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. II don't often suggest splitting the party, but I don't think it would split the party. II think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. NowNow, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?

Why won't the encounters just happen next session What? What held off the other encounters? Why did one encounter and sleep take a whole session? I meansI mean sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (give time for someone to say if/who is on watch. IfIf no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Neither. Long rests are often points of contention between players and DMs, until or unless expectations are set. II think it is a common struggle with caution and risk. SomeSome of it can be mitigated in game as above. Seeing that things happen in the world while the party argues or sleeps makemakes the game world feel more real. ThatThat characters exist in a larger world, not that the world exists for the players to live in. ItIt isn't a video game with a pause button.

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. InIn it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. NoNo one likes the storestory about the wizard who went to sleep. They like the story about the wizard who used histheir last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super puched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk -- it will be worth it."

  • The wizard is pretty cautious... because they are wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... Because they are cool Druid, and there is depth there. Right.
  • We also have a monk, is frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that player would feel a little underwhelming at the beginning.

Great. Actions have consequences. Party wakes up 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. So, you're the DM, what do you do?

  • Monsters have friends. Ambush them two hours later, ruining the long rest, when the an orc search party looking for the missing patrol the party just killed. Don't always interrupt sleep, but at sleeping near the enemy at 10 AM is bad idea in real life. A Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186)  :

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquerors more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills 5 town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?

Why won't the encounters just happen next session What held off the other encounters? Why did one encounter and sleep take a whole session? I means sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (give time for someone to say if/who is on watch. If no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Neither. Long rests are often points of contention between players and DMs, until or unless expectations are set. I think it is a common struggle with caution and risk. Some of it can be mitigated in game as above. Seeing that things happen in the world while the party argues or sleeps make the game world feel more real. That characters exist in a larger world, not that the world exists for the players to live in. It isn't a video game with a pause button.

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. In it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. No one likes the store about the wizard who went to sleep. They like the story about the wizard who used his last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super puched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk -- it will be worth it."

  • The wizard is pretty cautious... because they are a wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... because they are a cool Druid, and there is depth there. Right.
  • We also have a monk who's frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that the player would feel a little underwhelming at lower levels.

Great. Actions have consequences. Party wakes up 7 AM. Eats breakfast. Runs into some Orcs. Fights 3 rounds of combat (3 rounds * 6 seconds is 18 seconds later) and then wants to go back to sleep at 8 AM. So, you're the DM, what do you do?

  • Monsters have friends. Ambush the party two hours later, when the orc party searches for the missing patrol the party just killed. This ruins the long rest. You don't have to always interrupt the sleep, but keep in mind that sleeping near the enemy at 10 AM is a bad idea in real life too. Also, a Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You simply can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186):

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquers more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills five town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?

Why won't the encounters just happen next session? What held off the other encounters? Why did one encounter and sleep take a whole session? I mean sleep, when you let them actually sleep is, "Oh, you want to sleep? Alright... You go to sleep." (give time for someone to say if/who is on watch. If no one, then you'll have real fun.) "You are woken up an hour later to the strong hands (or tentacles) wrapping around your arms..."

Neither. Long rests are often points of contention between players and DMs, until or unless expectations are set. I think it is a common struggle with caution and risk. Some of it can be mitigated in game as above. Seeing that things happen in the world while the party argues or sleeps makes the game world feel more real. That characters exist in a larger world, not that the world exists for the players to live in. It isn't a video game with a pause button.

Some of it might have to come from a session 0 like talk, where you ask them what their expectations are, tell them what yours are. In it assure your wizard player that, "I'm not here to kill your character. I'm here to make your character shine by giving them opportunities to pull through when the chips are down. To do that, there will be some risk of character death, but without the risk the reward isn't as meaningful. No one likes the story about the wizard who went to sleep. They like the story about the wizard who used their last spell slot to cast enlarge on the party's monk (who only had one hit point left) and the monk super puched a dragon in the face as the final blow in an epic battle. Trust me not to be gunning your characters down, and take a little more risk it will be worth it."

added 253 characters in body
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J. A. Streich
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  • The wizard is pretty cautious... because they are wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... Because they are cool Druid, and there is depth there. Right.
  • We also have a monk, is frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that player would feel a little underwhelming at the beginingbeginning.
  • Monsters have friends. Ambush them two hours later, ruining the long rest, when the an orc search party looking for the missing patrol the party just killed. Don't always interrupt sleep, but at sleeping near the enemy at 10 AM is bad idea in real life. A Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186) :

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquerors more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills 5 town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?
  • The wizard is pretty cautious... because they are wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... Because they are cool Druid, and there is depth there. Right.
  • We also have a monk, is frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that player would feel a little underwhelming at the begining.
  • Monsters have friends. Ambush them two hours later, ruining the long rest, when the an orc search party looking for the missing patrol the party just killed. Don't always interrupt sleep, but at sleeping near the enemy at 10 AM is bad idea in real life. A Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do?
  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquerors more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills 5 town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?
  • The wizard is pretty cautious... because they are wizard and are squishy.
  • The druid's player likes doing things that would be in character even if they aren't completely optimal, and likes the feeling of danger... Because they are cool Druid, and there is depth there. Right.
  • We also have a monk, is frustrated by doing less damage than the other PCs (particularly the wizard). Yep. But monk's get really neat abilities later in the game, and it makes sense that player would feel a little underwhelming at the beginning.
  • Monsters have friends. Ambush them two hours later, ruining the long rest, when the an orc search party looking for the missing patrol the party just killed. Don't always interrupt sleep, but at sleeping near the enemy at 10 AM is bad idea in real life. A Nightmare Hag would love feasting on a party that only stays awake for an hour at a time.
  • People have circadian rhythms. You can't fall asleep, the bright sun in your eyes and heavy breakfast YOU JUST ATE are preventing you from getting any shut eye. After laying there restless for an hour or so, what would you like to do? (and the rules support this (thanks Black Spike for finding PHB page 186) :

    A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

  • Things don't stop because the players sleep. While the party is asleep, the BBEG conquerors more land, takes more prisoners, and magical darkness spreads to the edges of another town. The big bad kidnaps one adventurer's relative, and kills 5 town guards. It might have been prevented, but you were asleep. The king is angry, he hoped people with your skill wouldn't be caught laying down on the job.
  • Things happen at specific times "You can sleep, but you have to meet with Balalabad in an hour, and you are an hour and a half travel time from them at normal walking speed. Guess you don't want the reward for the gem you risked your life to steal from the giant for them."
  • Let them split the party You have two players who want sleep, two who want to keep going. The monk and druid decide (maybe with the helpful DM comment, "just because they are sleeping doesn't mean you have to.") to keep going while the wizard and rogue snore. I don't often suggest splitting the party, but I don't think it would split the party. I think the rogue will likely decide the rest isn't worth not getting the XP and the possibility the monk and druid might not share their findings. Now, will the squishy wizard still think sleeping alone in the middle of dungeon full of hostile monsters is the best course of actions?
added 644 characters in body
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J. A. Streich
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Source Link
J. A. Streich
  • 41k
  • 5
  • 121
  • 188
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