Timeline for How to handle a player that cannot be convinced his actions are a problem for both GM and party
Current License: CC BY-SA 4.0
18 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 30, 2019 at 0:23 | answer | added | TheVagrantDog | timeline score: 4 | |
| Jul 29, 2019 at 18:35 | answer | added | Quadratic Wizard | timeline score: 2 | |
| Jul 29, 2019 at 17:29 | comment | added | LaBaguette | @TheVagrantDog Now that I think of it, John tends to behave this way when he gets the opportunity to, during calm parts of the quest. By this I mean that a pause to go around and explore a town, talk to NPCs in an area/building, etc... are the kind of situations where John tends to split off from the party to go do his thing (generally unrelated to the current objective). Even if he occasionally tries to have his "cool" moment during fights or exploration, the party usually avoids "cutting him some slack" during those phases by necessity | |
| Jul 29, 2019 at 10:07 | answer | added | psycoatde | timeline score: 4 | |
| Jul 28, 2019 at 16:57 | comment | added | TheVagrantDog | Cool, that's helpful in narrowing down why John thinks it's a good idea to act the way he does. Next Question- does John behave in a disruptive fashion when he gets to "be cool," or does this only tend to crop up when your party is engaged in something he thinks is boring? | |
| Jul 28, 2019 at 16:32 | comment | added | KorvinStarmast | The usual way that we get clarification from a comment into the question itself is by editing the question to clarify or add to the question based on what is in the comment. I edited in your response about the number of players. If further need for clarification comes up, it's fine to edit the question to address it . | |
| Jul 28, 2019 at 14:57 | history | edited | KorvinStarmast | CC BY-SA 4.0 | added 80 characters in body |
| Jul 28, 2019 at 11:33 | vote | accept | LaBaguette | ||
| Jul 28, 2019 at 11:30 | comment | added | LaBaguette | @TheVagrantDog Thing is, John had lots of opportunities to be and feel cool, both with his Barbarian having good fights and roleplay as the "intimidating brute" as he likes to, or his Rogue having to infiltrate a nobleman's party to steal an important artifact, or pass behind enemy lines for an assassination, etc... The problem might lie in the fact that what he sees as cool is kind of what you can do in Skyrim, for instance : pickpocketing anyone, convincing NPCs of anything, and so on | |
| Jul 28, 2019 at 11:30 | comment | added | LaBaguette | @KorvinStarmast Currently, there are 6 players, including the PC "played" by the GM in our campaign | |
| Jul 28, 2019 at 0:43 | history | became hot network question | |||
| Jul 28, 2019 at 0:40 | comment | added | TheVagrantDog | Question about the statement "John likes being cool"- does he get the opportunity to do so? To gear the question toward your examples, does his barbarian normally get to take on hordes of baddies, does his rogue regularly get asked to sneak into secure chambers, etc.? Or do such things run counter to the style of game you're playing with him? | |
| Jul 27, 2019 at 21:00 | history | tweeted | twitter.com/StackRPG/status/1155221407305015296 | ||
| Jul 27, 2019 at 20:24 | answer | added | John | timeline score: 16 | |
| Jul 27, 2019 at 19:46 | answer | added | Catar4 | timeline score: 26 | |
| Jul 27, 2019 at 19:02 | history | edited | KorvinStarmast | CC BY-SA 4.0 | deleted 278 characters in body |
| Jul 27, 2019 at 16:40 | review | First posts | |||
| Jul 27, 2019 at 18:02 | |||||
| Jul 27, 2019 at 16:35 | history | asked | LaBaguette | CC BY-SA 4.0 |