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Feb 21, 2013 at 1:09 answer added silversociety timeline score: 0
Sep 10, 2012 at 12:31 answer added DuckTapeAl timeline score: 4
Sep 10, 2012 at 6:12 history edited Brian Ballsun-Stanton CC BY-SA 3.0
added 109 characters in body
Sep 9, 2012 at 21:56 vote accept DampeS8N
Sep 9, 2012 at 13:35 history tweeted twitter.com/#!/StackRPG/status/244791196386476032
Sep 8, 2012 at 6:08 answer added Simon Withers timeline score: 6
S Sep 7, 2012 at 17:38 history suggested ioanwigmore CC BY-SA 3.0
More highlighting for emphasis, additional sentence to explain Skill Challenges not wanted
Sep 7, 2012 at 17:33 review Suggested edits
S Sep 7, 2012 at 17:38
Sep 7, 2012 at 16:59 comment added wax eagle @DampeS8N you can't have hard without at least a solid chance of TPK, if your party is clear that it's the only encounter that chance goes down pretty significantly though as they can burn through dailies like their candy...
Sep 7, 2012 at 16:38 answer added Garm timeline score: 2
Sep 7, 2012 at 16:12 vote accept DampeS8N
Sep 9, 2012 at 21:56
Sep 7, 2012 at 16:11 comment added SevenSidedDie I'm sure something like it can exist, but your requirements read like the classic saying: " You can have good, fast, or cheap; pick two." You may have to compromise on difficulty or on an increased risk of TPK.
Sep 7, 2012 at 15:52 answer added ioanwigmore timeline score: 6
Sep 7, 2012 at 15:43 comment added ioanwigmore Sadly my experience only covers running the Heroic tier for 3 PCs, where there's a lot of particulars you need to take care of to ensure no TPKs. I'd suggest playing around at that level though, and see what works best against your party.
Sep 7, 2012 at 15:35 comment added DampeS8N @ioanwigmore This would probably make a good answer. Are there types of enemies you find are overpowering at that level?
Sep 7, 2012 at 15:21 comment added ioanwigmore My experience is that setting your encounters somewhere around L+3 forces the party to use most of their powers to stay alive, at least at the Heroic tier. The DMG suggests L+3/4 only once per level (~10 encounters) as it's basically the upper limit of what the party can handle, so this would be presumably the toughest encounter you can set without guaranteeing TPKs.
Sep 7, 2012 at 15:17 comment added DampeS8N @SevenSidedDie I'm confident that it can exist. It should be a matter of adding enemies, increasing the level of the battle, and/or adding health or defenses to the monsters involved. My hope here is that someone has figured this out so that I don't have to. Based on trial and error. Or come close enough that I can make it work. And if not, I'll do it, and answer my own question for others.
Sep 7, 2012 at 15:14 comment added SevenSidedDie What I mean is, you're asking for a reliable, play-tested formula for this, when it's pretty much antithetical to the very meat and bones of the way the system works and was designed to work. You should be aware that what you're asking for may turn out to not exist, that's all.
Sep 7, 2012 at 15:12 history edited SevenSidedDie CC BY-SA 3.0
edit in an important clarifying comment; light formatting
Sep 7, 2012 at 15:11 comment added DampeS8N @SevenSidedDie Yes the game was designed for chains of battles, but my players want some variety, I'm not talking about always changing it up. I'm talking about injecting a short change of pace. Adding in a new option to the bag of tricks.
Sep 7, 2012 at 15:08 comment added SevenSidedDie D&D 4e is not designed to be played this way. You can, but it's the equivalent of voiding the warranty. There are other systems that aren't built around chains of battles, you know. :)
Sep 7, 2012 at 15:07 history edited DampeS8N CC BY-SA 3.0
deleted 32 characters in body
Sep 7, 2012 at 14:47 comment added dpatchery Just a side note: make sure the players know (in-world or meta) that this is the only battle of the day. As a player, once I've realized that I'm in the expend-everything-to-win situation, combat gets a lot more fun.
Sep 7, 2012 at 14:09 history asked DampeS8N CC BY-SA 3.0