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Timeline for Roll and Keep in Anydice

Current License: CC BY-SA 4.0

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Jun 25, 2020 at 21:27 vote accept Trish
Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Mar 23, 2020 at 12:59 comment added Ilmari Karonen @Trish: With the default explode depth of 2, [explode d10] is exactly equivalent to {{1..9}:900, {11..19}:90, {21..30}:9}. The only difference to your "truncated" die is that your last range ends at 29 instead of 30. (Effectively, you're conditioning on three consecutive 10s never happening, instead of counting it as 30.) While having 27 instead of 28 possible results for the custom die will surely have some effect on the runtime, It doesn't seem to make any practical difference. (In particular, it seems either way AnyDice can handle XkY for up to X=6 but not for X=7, regardless of Y.)
Mar 23, 2020 at 12:00 history edited Someone_Evil CC BY-SA 4.0
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Mar 22, 2020 at 15:27 vote accept Trish
Mar 22, 2020 at 15:28
Mar 22, 2020 at 15:27 comment added Trish Taking this as a base, you get a much smaller margin of error by adding a 2nd. explosion and modeling it like this: anydice.com/program/1a8be - to cope with the larger rolls, you need to remove the last line.
Mar 20, 2020 at 18:06 comment added Carcer FYI, you can already change the explosion depth by set "explode depth" to 1, and defining a custom die rather than using the built in explosion function doesn't seem to be any more efficient in terms of how large a pool it allows you to consider.
Mar 20, 2020 at 17:30 history edited Someone_Evil CC BY-SA 4.0
added 400 characters in body
Mar 20, 2020 at 17:22 history answered Someone_Evil CC BY-SA 4.0