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    \$\begingroup\$ I suspected that it would be worth bringing up the differing expectations for encounters in a day—PF2 refuses to even suggest a number, but published modules (based on my quick search) seem to range around 2-4, while D&D 5e recommends a staggering 8 (I have never, in all my experience with RPGs, managed to either run or play a single game day that included 8 encounters, and I don’t know anyone else who has done it either). \$\endgroup\$ Commented Jun 9, 2020 at 13:55
  • \$\begingroup\$ @KRyan nor have I. The DMG I believe says 6-8 encounters a day. This made so little sense to me that in my group we've homebrewed a long rest mechanic, where 'overnight' does not necessarily mean 'long rest'. Instead, the characters get the effect of a long rest over a series of nights. Maybe it affects balance for long lasting spells like Mage Armor, but so far everyone's happy with it. \$\endgroup\$ Commented Jun 9, 2020 at 14:16
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    \$\begingroup\$ I held off on marking this answer as correct because I was hoping to get more input. Nevertheless, your feedback is immensely valuable. Providing my player with the argument that he can swap out any "combat" spell for a utility spell in ten minutes should hopefully assuage him. Maybe he'd still have a sour taste if he had another arcane thesis, but for the purposes of the playtest it should hopefully be fine. Thanks @Szega \$\endgroup\$ Commented Jun 12, 2020 at 7:19