Timeline for How can I track time in non-combat situations?
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 6, 2020 at 18:00 | history | tweeted | twitter.com/StackRPG/status/1302667901527363585 | ||
| Jul 14, 2020 at 3:09 | history | edited | V2Blast♦ | edited tags | |
| Jul 2, 2020 at 8:27 | history | edited | LizWeir | CC BY-SA 4.0 | Edited wording of title and initial question - on first seeing this I misinterpreted as "how can I run combat without caring about time?" so some disambiguation seemed worthwhile. |
| Jul 2, 2020 at 7:55 | history | became hot network question | |||
| Jul 2, 2020 at 6:36 | answer | added | Dale M | timeline score: 8 | |
| Jul 2, 2020 at 2:17 | answer | added | user60913 | timeline score: 1 | |
| Jul 2, 2020 at 0:44 | history | edited | HellSaint | edited tags | |
| Jul 2, 2020 at 0:30 | vote | accept | Himitsu_no_Yami | ||
| Jul 2, 2020 at 0:30 | comment | added | Himitsu_no_Yami | @Odo You can only gain the benefits of a long rest once every 24 hours. That and In ToA nowhere is really "safe" especially not in the tomb. | |
| Jul 2, 2020 at 0:09 | answer | added | user-781943 | timeline score: 13 | |
| Jul 2, 2020 at 0:08 | comment | added | user60913 | Is there a reason why you don't want to allow the adventurers to take a long rest whenever they have 8 hours to burn and are in a safeish location? | |
| Jul 1, 2020 at 23:55 | history | asked | Himitsu_no_Yami | CC BY-SA 4.0 |