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Jul 3, 2020 at 17:34 comment added HellSaint A good example of such cycle happened in this question: rpg.stackexchange.com/q/171410/43856 - the user posted the homebrew subclass, got feedback, play tested it, found some problems that were not perceived in the first review, and now he got more feedback. Ultimately, play testing is the way to improve your homebrews.
Jul 3, 2020 at 17:32 comment added HellSaint @field158 We almost certainly did. The point on homebrew-review questions is that you can get insights on what you may have missed, but other experienced users are more likely to see. The next step is play testing your homebrew. During play, you will probably find certain problems. Then you can come back, open a new question, explaining the problems you met, and again the users can help you with that.
Jul 3, 2020 at 17:26 comment added field158 All right, I feel like everything is clear now. Ideally, throwing a shield should be a feat or a trait, a skill of some sort imo (or at least part of one). But making it into a weapon is the first draft I landed on and I tried to balance it best I could. Thanks for the inputs! I wonder if we overlooked some other things...
Jul 3, 2020 at 17:15 comment added HellSaint And yes, the issue is basically the free +2 AC, in the sense it overshadows the Dueling fighting style completely. With regular TWF, you get the options of: a) Going full-extra-damage as TWF b) Going middle ground (some good damage, but also higher AC than TWF) with Sword and Board + Dueling c) Going tank with Sword and Board + Defense. You are making option (a) a stronger version of option (b) with this item, making (b) a choice that should never be taken, basically.
Jul 3, 2020 at 17:13 comment added HellSaint @field158 The action economy on the bonus action is not a huge issue for Fighters, especially the Battle Master. The only feature you are likely to be interested in using during combat is Second Wind, unless you are getting Feats to use the bonus action or multi-classing. Other than that, a BM Fighter has few uses for its bonus action anyway.
Jul 3, 2020 at 17:10 comment added field158 Thanks for the answer! I actually read your answer on the post you linked before making this post. While I like the idea of the +1 AC trade off (instead of a +2), and making it an uncommon magic weapon, I'm not sure how this is different from any other TWF builds? Besides the free bonus AC of course. Or is the bonus AC at no cost the only issue? Because I'm assuming the action economy from Bonus Actions can balance out any edge TWF have on Tiers 1 and 2 (like how TWF can't use his Bonus Action without sacrificing damage).
Jul 3, 2020 at 17:10 history edited HellSaint CC BY-SA 4.0
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Jul 3, 2020 at 16:07 history edited HellSaint CC BY-SA 4.0
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Jul 3, 2020 at 15:58 history edited HellSaint CC BY-SA 4.0
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Jul 3, 2020 at 15:48 history answered HellSaint CC BY-SA 4.0