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    \$\begingroup\$ related, possible dupe: Why is bounded accuracy called bounded accuracy? \$\endgroup\$ Commented Jul 29, 2022 at 5:01
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    \$\begingroup\$ This question is very highly scored from the early days of 5e, and is probably a good dupe candidate, though the framing is slightly different: Are peoples' competencies really as flat in D&D 5e as its math suggests?, or possibly, between this one and the one Kirt linked we’ve got a dupe. \$\endgroup\$ Commented Jul 29, 2022 at 6:21
  • \$\begingroup\$ This question, though focused on one particular mechanic, might also be a dupe: Why are armor bonuses considered to break Bounded Accuracy? \$\endgroup\$ Commented Jul 29, 2022 at 6:23
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    \$\begingroup\$ As stated, I am most interested what it would mean to break bounded accuracy. For example, you have a question here linked about how it matters for to hit/AC, but the concept is wider, also including skills, as I understand. Does it mean if you get a high enough bonus somehow to auto-success or make someone autofail? \$\endgroup\$ Commented Jul 29, 2022 at 7:03
  • \$\begingroup\$ The question linked by Thomas seems to cover that aspect, its answer explains that in previous editions characters could easily get completely sidelined if they don't happen to have the right skill proficiences because they could never naturally meet the skill DC. Bounded accuracy for skills wasn't necessarily implemented to completely avoid high skill bonuses, but by keeping them mostly on the low end the DM can set DCs that still have a chance of failure for those with higher bonuses WITHOUT having to make them so high that other characters with no bonuses can no longer make the check. \$\endgroup\$ Commented Jul 29, 2022 at 10:41