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- \$\begingroup\$ I like the idea of providing incentive through rewards. Although, they don't really seem to be reward-motivated since they forgot to collect their quest rewards. Certainly worth trying though. \$\endgroup\$TheLittlePeace– TheLittlePeace2022-11-11 16:37:03 +00:00Commented Nov 11, 2022 at 16:37
- \$\begingroup\$ Our group has always done a recap at the beginning. The DM usually asks something like "Who remembers what happened last time?" and we all chime in with events that we remember happening and the DM just clarifies wrong information or reminds us of details we may have missed. It's helpful for the DM to see what players have found memorable or the takeaways that they have and it's helpful for the players to collaborate like that. The pressure is off the DM to do a full recap and the players get a refresher on their goals. \$\endgroup\$goat_fab– goat_fab2022-11-11 16:45:44 +00:00Commented Nov 11, 2022 at 16:45
- 1\$\begingroup\$ Coincidentally, this helps the GM remember (or infer, or just be told) what the players are trying to accomplish, too. \$\endgroup\$Novak– Novak2022-11-11 22:55:25 +00:00Commented Nov 11, 2022 at 22:55
- 1\$\begingroup\$ @goat_fab yeah, you can have the whole group do the recap together too as different people are going to remember different details, also when you have somewhat shy players having everyone do it together is better than singling someone out, in the current game i’m running player take turns to do them but when they’re done everyone else can add things that they missed, if you can get them to cooperate on that then that’s even better \$\endgroup\$AnnaAG– AnnaAG2022-11-12 00:34:57 +00:00Commented Nov 12, 2022 at 0:34
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