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J Thompson
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Would someone help with understanding my DM's homebrewed, magic weaponitem?

Post Closed as "Needs details or clarity" by Thomas Markov, NotArch, Pyrotechnical, Firebreak, Senmurv
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Post Reopened by gatherer818, Nobody the Hobgoblin, Senmurv, Quantum Ogre, ValhallaGH
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J Thompson
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My DM made the whole party a custom magic item in DnD 5e. Would y'allsomeone help me fully understand the limits of what mine can dowith understanding my DM's homebrewed, magic weapon? I'm basically new

Post Closed as "Needs details or clarity" by V2Blast
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V2Blast
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Can attempt to cast any spell on the bard spell list by playing the drum. Make a performance check of DC10+(spell level x2)(ex. to cast a level 2 spell you have to succeed on a DC14 performance check) Casting this way still uses a spell slot, so you can only attempt to cast spells of levels that you have slots for. On a success, the spell is cast as normal. On a failure, roll on the respective table below, targeting the creature you were originally targeting. If trying to cast a cantrip, nothing happens on a failure. If failing to cast a spell above 5th level, roll on the 5th level table.

1st level: 1d6 -

  1. Healing Word
  2. Charm Person
  3. Faerie Fire
  4. Sleep
  5. Tasha's Hideous Laughter
  6. Thunderwave

2nd Level: 1d6 -

  1. Kinetic Jaunt
  2. Zone of Truth
  3. Crown of Madness
  4. Deafness
  5. Hold Person
  6. Shatter

3rd Level: 1d6 -

  1. Stinking Cloud
  2. Hypnotic Pattern
  3. Dispel Magic
  4. Major Image
  5. Plant Growth
  6. Fear

4th Level: 1d4 -

  1. Confusion
  2. Freedom of Movement
  3. Dimension Door
  4. Raulothim's Psychic Lance

5th Level: 1d4 -

  1. Modify Memory
  2. Dominate Person
  3. Mislead
  4. Seeming

Can attempt to cast any spell on the bard spell list by playing the drum. Make a performance check of DC10+(spell level x2)(ex. to cast a level 2 spell you have to succeed on a DC14 performance check) Casting this way still uses a spell slot, so you can only attempt to cast spells of levels that you have slots for. On a success, the spell is cast as normal. On a failure, roll on the respective table below, targeting the creature you were originally targeting. If trying to cast a cantrip, nothing happens on a failure. If failing to cast a spell above 5th level, roll on the 5th level table.

1st level: 1d6 -

  1. Healing Word
  2. Charm Person
  3. Faerie Fire
  4. Sleep
  5. Tasha's Hideous Laughter
  6. Thunderwave

2nd Level: 1d6 -

  1. Kinetic Jaunt
  2. Zone of Truth
  3. Crown of Madness
  4. Deafness
  5. Hold Person
  6. Shatter

3rd Level: 1d6 -

  1. Stinking Cloud
  2. Hypnotic Pattern
  3. Dispel Magic
  4. Major Image
  5. Plant Growth
  6. Fear

4th Level: 1d4 -

  1. Confusion
  2. Freedom of Movement
  3. Dimension Door
  4. Raulothim's Psychic Lance

5th Level: 1d4 -

  1. Modify Memory
  2. Dominate Person
  3. Mislead
  4. Seeming

Can attempt to cast any spell on the bard spell list by playing the drum. Make a performance check of DC10+(spell level x2)(ex. to cast a level 2 spell you have to succeed on a DC14 performance check) Casting this way still uses a spell slot, so you can only attempt to cast spells of levels that you have slots for. On a success, the spell is cast as normal. On a failure, roll on the respective table below, targeting the creature you were originally targeting. If trying to cast a cantrip, nothing happens on a failure. If failing to cast a spell above 5th level, roll on the 5th level table.

1st level: 1d6 -

  1. Healing Word
  2. Charm Person
  3. Faerie Fire
  4. Sleep
  5. Tasha's Hideous Laughter
  6. Thunderwave

2nd Level: 1d6 -

  1. Kinetic Jaunt
  2. Zone of Truth
  3. Crown of Madness
  4. Deafness
  5. Hold Person
  6. Shatter

3rd Level: 1d6 -

  1. Stinking Cloud
  2. Hypnotic Pattern
  3. Dispel Magic
  4. Major Image
  5. Plant Growth
  6. Fear

4th Level: 1d4 -

  1. Confusion
  2. Freedom of Movement
  3. Dimension Door
  4. Raulothim's Psychic Lance

5th Level: 1d4 -

  1. Modify Memory
  2. Dominate Person
  3. Mislead
  4. Seeming

Can attempt to cast any spell on the bard spell list by playing the drum. Make a performance check of DC10+(spell level x2)(ex. to cast a level 2 spell you have to succeed on a DC14 performance check) Casting this way still uses a spell slot, so you can only attempt to cast spells of levels that you have slots for. On a success, the spell is cast as normal. On a failure, roll on the respective table below, targeting the creature you were originally targeting. If trying to cast a cantrip, nothing happens on a failure. If failing to cast a spell above 5th level, roll on the 5th level table.

1st level: 1d6 -

  1. Healing Word
  2. Charm Person
  3. Faerie Fire
  4. Sleep
  5. Tasha's Hideous Laughter
  6. Thunderwave

2nd Level: 1d6 -

  1. Kinetic Jaunt
  2. Zone of Truth
  3. Crown of Madness
  4. Deafness
  5. Hold Person
  6. Shatter

3rd Level: 1d6 -

  1. Stinking Cloud
  2. Hypnotic Pattern
  3. Dispel Magic
  4. Major Image
  5. Plant Growth
  6. Fear

4th Level: 1d4 -

  1. Confusion
  2. Freedom of Movement
  3. Dimension Door
  4. Raulothim's Psychic Lance

5th Level: 1d4 -

  1. Modify Memory
  2. Dominate Person
  3. Mislead
  4. Seeming
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J Thompson
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