*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditatesleep. The DM may also rule that, as a construct, the simulacrum is exempt from these needs but there are no rules actually stating this outright. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc
*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditate. The DM may also rule that, as a construct, the simulacrum is exempt from these needs but there are no rules actually stating this outright. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc
*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of sleep. The DM may also rule that, as a construct, the simulacrum is exempt from these needs but there are no rules actually stating this outright. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc
The correct answer to this question is going to vary heavily based on what the simulacrum is a copy of, and from there, how the DM running the game choiceschooses to interpret the situation. It is important to keep in mind that while a simulacrum is created by the player and must act within the confines of the spell that made it, it is still technically an NPC and thus falls well within DM-fiat to arbitrate issues such as this. That said, we can still look closely at the spell to examine how such an event will most likely play out.
The correct answer to this question is going to vary heavily based on what the simulacrum is a copy of, and from there, how the DM running the game choices to interpret the situation. It is important to keep in mind that while a simulacrum is created by the player and must act within the confines of the spell that made it, it is still technically an NPC and thus falls well within DM-fiat to arbitrate issues such as this. That said, we can still look closely at the spell to examine how such an event will most likely play out.
The correct answer to this question is going to vary heavily based on what the simulacrum is a copy of, and from there, how the DM running the game chooses to interpret the situation. It is important to keep in mind that while a simulacrum is created by the player and must act within the confines of the spell that made it, it is still technically an NPC and thus falls well within DM-fiat to arbitrate issues such as this. That said, we can still look closely at the spell to examine how such an event will most likely play out.
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
1.) The simulacrum is a creature that is a duplicate of either a beast or a humanoid, that uses ALL of the statistics of the creature it duplicates, save that it is of the construct type. Game statistics include the creature's intelligence, strength, etc., but also its alignment, and physical needs. As it is a duplicate of either a beast or a humanoid, it must breath, eat, and sleep.* It will also age the same as the original, growing older over time. All of these factors can give us insight into how it may respond to any given situation.
*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditate. The DM may also rule that, as a construct, the simulacrum is exempt from these needs but there are no rules actually stating this outright. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.
1.) The simulacrum is a creature that is a duplicate of either a beast or a humanoid, that uses ALL of the statistics of the creature it duplicates. Game statistics include the creature's intelligence, strength, etc., but also its alignment, and physical needs. As it is a duplicate of either a beast or a humanoid, it must breath, eat, and sleep.* It will also age the same as the original, growing older over time. All of these factors can give us insight into how it may respond to any given situation.
*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditate. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
1.) The simulacrum is a creature that is a duplicate of either a beast or a humanoid, that uses ALL of the statistics of the creature it duplicates, save that it is of the construct type. Game statistics include the creature's intelligence, strength, etc., but also its alignment, and physical needs. As it is a duplicate of either a beast or a humanoid, it must breath, eat, and sleep.* It will also age the same as the original, growing older over time. All of these factors can give us insight into how it may respond to any given situation.
*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditate. The DM may also rule that, as a construct, the simulacrum is exempt from these needs but there are no rules actually stating this outright. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc