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Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the game for me and I'd like to help get them re-motivated and back into it The GM is doing all the right sort of things (see associated posts) but...

But how can I as a player motivate my fellow players to regain their enthusasm for the game?

They certainly enjoy things once they "get going" and get themselves into it, but their enthusiasm at the start and here and there is lacking and they tend to wander subjects. This is a primarily social game (WoD); Combat is pretty rare (once in every four sessions or so) and none of the characters are really statted for it (except mine, bizarrely). The other players will engage with NPCs. They do take a long time to wind up to play (first hour or so) but they'll wander in play once it's started as well. We do have problems with occasional pauses (online game) and getting back rolling again after, but it's as much distracting irrelevant talk that seems (to me) to indicate wandering interest.

Related to this question:
How to motivate players without the promise of gold and XP?How to motivate players without the promise of gold and XP? and
How do I help my players get more engaged in the story?How do I help my players get more engaged in the story?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the game for me and I'd like to help get them re-motivated and back into it The GM is doing all the right sort of things (see associated posts) but...

But how can I as a player motivate my fellow players to regain their enthusasm for the game?

They certainly enjoy things once they "get going" and get themselves into it, but their enthusiasm at the start and here and there is lacking and they tend to wander subjects. This is a primarily social game (WoD); Combat is pretty rare (once in every four sessions or so) and none of the characters are really statted for it (except mine, bizarrely). The other players will engage with NPCs. They do take a long time to wind up to play (first hour or so) but they'll wander in play once it's started as well. We do have problems with occasional pauses (online game) and getting back rolling again after, but it's as much distracting irrelevant talk that seems (to me) to indicate wandering interest.

Related to this question:
How to motivate players without the promise of gold and XP? and
How do I help my players get more engaged in the story?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the game for me and I'd like to help get them re-motivated and back into it The GM is doing all the right sort of things (see associated posts) but...

But how can I as a player motivate my fellow players to regain their enthusasm for the game?

They certainly enjoy things once they "get going" and get themselves into it, but their enthusiasm at the start and here and there is lacking and they tend to wander subjects. This is a primarily social game (WoD); Combat is pretty rare (once in every four sessions or so) and none of the characters are really statted for it (except mine, bizarrely). The other players will engage with NPCs. They do take a long time to wind up to play (first hour or so) but they'll wander in play once it's started as well. We do have problems with occasional pauses (online game) and getting back rolling again after, but it's as much distracting irrelevant talk that seems (to me) to indicate wandering interest.

Related to this question:
How to motivate players without the promise of gold and XP? and
How do I help my players get more engaged in the story?

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