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nitsua60
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In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG, we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what is "main" about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question onson this site about such.

Why are RPG plots/scripts different than those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG, we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what is "main" about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question ons this site about such.

Why are RPG plots/scripts different than those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG, we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what is "main" about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question on this site about such.

Why are RPG plots/scripts different than those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG, we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what it mainis "main" about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question onons this site about such.

Why are RPG plots/scripts different thatthan those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what it main about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question on this site about such.

Why are RPG plots/scripts different that those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG, we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what is "main" about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question ons this site about such.

Why are RPG plots/scripts different than those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.
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Jack
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In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar to my question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what it main about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question on this site about such.

Why are RPG plots/scripts different that those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama  (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar to my question was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what it main about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question on this site about such.

Why are RPG plots/scripts different that those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama(failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.

In my limited experience, the GM provides a story to the players, and their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) answers on this site, confirms the same impression:

As a GM, it is your job to create an enjoyable game.

one of the great strengths of role playing games is the fact that the players can actually influence the story


I was going to ask a question on Writers.SE about plot writing for one-offs, but something was not right. The question was coming out clumsy.

A similar question to mine was answered that the main character should experience:

Conflict, Rising action, Climax, Denouement. No subplots, not many secondary characters.

So I attempted to explain that in RPG we have several equally-important main characters that drive the plot.

Wait, NO. The GM drives the plot! So what it main about the main characters?


I have heard about narrative-heavy games, but never been exposed to one, nor do I see many question on this site about such.

Why are RPG plots/scripts different that those of a book or a movie - in the aspect that not the main character(s) create the story, but the environment around them?


Thank you everyone for the wonderful answers. Here are my personal conclusions:

  • Speak with future players/DMs if they too like sandbox play with elements of drama  (failing that, sit at home and play Skyrim).
  • Try different systems. Try FATE.
  • Play with people with imagination, who enjoy using it.
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Vorac
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