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Aug 8, 2014 at 21:25 answer added ArmanX timeline score: 1
Jul 30, 2014 at 3:17 history edited SevenSidedDie
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Jul 30, 2014 at 3:16 comment added SevenSidedDie @Shaamaan Actually, there's no such thing as an answer that's "too short" so long as it's a complete answer in that short length. Comments are really not for answers, and that one will probably be deleted (at some point, maybe a year from now), so needs to go into a proper answer if you want it preserved for posterity.
Jul 30, 2014 at 1:26 answer added Grubermensch timeline score: 1
Jul 29, 2014 at 20:58 comment added Charles @G0BLiN: Although Arrow's result was for producing an ordered list of communal preferences rather than assignment of a fixed number of options between voters.
S Jul 29, 2014 at 19:22 history suggested G0BLiN CC BY-SA 3.0
Minor styling - changed a long perimed comment (without a closing ')' ) into an itlized paragraph.
Jul 29, 2014 at 18:58 comment added G0BLiN As a side note, a bloke named Arrow actually won a Noble prize for proving that you can't fairly aggregate different "ordered candidates" lists if you have more than 2 candidates and more than 3 voters / lists - Surprisingly, it's mathematically impossible!
Jul 29, 2014 at 18:49 review Suggested edits
S Jul 29, 2014 at 19:22
Jul 29, 2014 at 11:08 comment added eimyr I thought it could be just as easy, but my concern stemmed from the fact that the players never played in the setting (WoD), and as far as I know, they are very familiar with "fighter, rogue, wizard" etc. but might be confused when choosing from "ex-cop, conspiracy theorist, used car salesman".
Jul 29, 2014 at 11:00 comment added Gustav Bertram I've run several games at conventions, and pre-generated character assignment is usually as easy as "Okay, who wants the healer? Here. The barbarian? There you go. The wizard? Oh wait, Kevin likes wizards. Have a wizard, Kevin. Which means the rogue goes to you." It's never taken longer than a minute before.
Jul 29, 2014 at 8:11 vote accept eimyr
Jul 29, 2014 at 7:08 comment added Shaamaan This is too short for an answer all on it's own, so a comment. Giving out full descriptions might indeed be lengthy... but if your characters are indeed "archetype" characters, you can just use that. So, describe the characters by their archetypes and the players should have a fairly good idea of what each character represents without going into too much detail. Five people should be able to get along and pick an archetype which fits them without much trouble after that.
Jul 29, 2014 at 6:43 answer added Sardathrion - against SE abuse timeline score: 1
S Jul 28, 2014 at 21:06 history suggested JoshDM CC BY-SA 3.0
Fixing the grammar in the question title
Jul 28, 2014 at 20:52 review Suggested edits
S Jul 28, 2014 at 21:06
Jul 28, 2014 at 18:16 answer added Jim Barrows timeline score: 1
Jul 28, 2014 at 17:32 answer added Wolfman Joe timeline score: 3
Jul 28, 2014 at 17:23 answer added JoshDM timeline score: 6
Jul 28, 2014 at 17:11 answer added bryanjonker timeline score: 4
Jul 28, 2014 at 15:17 answer added user9935 timeline score: 2
Jul 28, 2014 at 11:46 answer added Kaj_Sotala timeline score: 45
Jul 28, 2014 at 9:47 history tweeted twitter.com/#!/StackRPG/status/493694111275577344
Jul 28, 2014 at 9:10 answer added Flamma timeline score: 10
Jul 28, 2014 at 8:35 history edited doppelgreener
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Jul 28, 2014 at 8:21 history asked eimyr CC BY-SA 3.0