Timeline for Keeping track of in-game time, and multiple timed events
Current License: CC BY-SA 3.0
19 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 3, 2021 at 17:28 | review | Close votes | |||
| Feb 3, 2021 at 18:44 | |||||
| Mar 1, 2015 at 17:12 | answer | added | Brian Vencill | timeline score: 1 | |
| Jan 27, 2015 at 19:38 | answer | added | Seamus Harrison | timeline score: 0 | |
| Jan 23, 2015 at 19:14 | history | edited | Kris Bahnsen | CC BY-SA 3.0 | added 972 characters in body |
| Jan 23, 2015 at 19:06 | comment | added | Kris Bahnsen | @SeamusHarrison there is no defined "turn." Various aspects of play take X amount of time, and unfortunately there are many things in the manual that don't specify a time. I simply infer that these actions take 1 minute, which is the base measure of time; nothing stated in the manual can take less than 1 minute to complete. | |
| Jan 20, 2015 at 17:54 | comment | added | Seamus Harrison | is a turn considered to be a set interval of time E.G. a turn is 1 min? | |
| Nov 19, 2014 at 11:14 | answer | added | jbowtie | timeline score: 0 | |
| Nov 7, 2014 at 20:35 | comment | added | Kris Bahnsen | Since I have gotten no responses, this is what I plan on doing. In two weeks were having another session, once that comes I will be attempting the graph paper method outlined here: How to Keep Track of Campaign Timeline. I am also working on a python+curses application to create a clean and neat interface for this, with a backend that should be generic, and a more specific front-end. Once I test both types of timekeeping out, I will report back here with more information. | |
| Nov 3, 2014 at 20:10 | comment | added | Kris Bahnsen | @fgysin Its fantastic so far! It also helps that I am playing with a group of crazy people. The fat bun successfully pinned a ferret, and the proceeded to tie said ferret in to a knot. | |
| Nov 3, 2014 at 16:07 | comment | added | fgysin | Let me just say that after reading your question this game sounds totally bonkers. In a good way. :) | |
| Nov 3, 2014 at 5:36 | comment | added | Kris Bahnsen | @SevenSidedDie That is certainly an option, and was something I came across previously. However, there are some aspects of play that do mildly complicate it. If no other suggestions come up, it would be something I implement, or I might create my own application to keep track of this. I just hate re-inventing the wheel. | |
| S Nov 3, 2014 at 2:37 | history | suggested | Please stop being evil | added a tag | |
| Nov 3, 2014 at 2:04 | review | Suggested edits | |||
| S Nov 3, 2014 at 2:37 | |||||
| Nov 2, 2014 at 8:59 | comment | added | SevenSidedDie | The scale is different, but I think the problem and its solution might be the same as in this question: How to keep track of campaign timeline? Do the answers there help you? | |
| Nov 2, 2014 at 8:10 | history | tweeted | twitter.com/#!/StackRPG/status/528821360626106368 | ||
| Nov 2, 2014 at 7:37 | comment | added | Kris Bahnsen | Thank you for adding the bunnies-and-burrows tag! I was sad to see it didn't exist, but it is an almost 40 year old game so its not surprising. | |
| Nov 2, 2014 at 6:16 | history | edited | Brian Ballsun-Stanton | edited tags | |
| Nov 2, 2014 at 5:14 | review | First posts | |||
| Nov 2, 2014 at 11:25 | |||||
| Nov 2, 2014 at 5:11 | history | asked | Kris Bahnsen | CC BY-SA 3.0 |