Timeline for How do I handle a shapeshifter in disguise when the players go into "everyone's a doppelganger, let's murder everyone" mode?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 6, 2015 at 18:55 | answer | added | Zimul8r | timeline score: 7 | |
| S Jan 6, 2015 at 14:25 | history | suggested | sadaqah | CC BY-SA 3.0 | fixed typos |
| Jan 6, 2015 at 14:12 | review | Suggested edits | |||
| S Jan 6, 2015 at 14:25 | |||||
| Jan 6, 2015 at 11:26 | answer | added | Ravn | timeline score: 9 | |
| Jan 6, 2015 at 10:51 | vote | accept | pppddd | ||
| Jan 6, 2015 at 7:43 | history | tweeted | twitter.com/#!/StackRPG/status/552369777889787906 | ||
| Jan 6, 2015 at 5:49 | comment | added | doppelgreener | Relevant, given it's the mode your players are in: How do I get my PCs to not be a bunch of murderous cretins? | |
| Jan 6, 2015 at 5:25 | answer | added | thatgirldm | timeline score: 60 | |
| Jan 6, 2015 at 4:54 | comment | added | Jeffrey Bosboom | See also Do villagers level up to scale with the party?, whose answers touch on this question. (A common theme is "add consequences for attacking innocents". Maybe the PCs change history, depending on how "being set in the past" works in your campaign.) | |
| Jan 6, 2015 at 4:24 | history | edited | doppelgreener | CC BY-SA 3.0 | edited title |
| Jan 6, 2015 at 4:17 | history | asked | pppddd | CC BY-SA 3.0 |