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- 5\$\begingroup\$ +1 for applying reason to NPC behavior, sly DM tactics, and recommending "the judicious use of doppelgangers." \$\endgroup\$Javelin– Javelin2015-01-06 05:39:14 +00:00Commented Jan 6, 2015 at 5:39
- 1\$\begingroup\$ One additional option: Make the doppelganger devious. If the players are so paranoid, why should he come close to them? He is a freakin doppelganger, he can impersonate anyone and manipulate most people at his leisure. Why not impersonate a player and commit crimes? attack the king? Do anything to frame them or impersonate the king and command the guards to kill the PCs... \$\endgroup\$Falco– Falco2015-01-06 09:28:47 +00:00Commented Jan 6, 2015 at 9:28
- 1\$\begingroup\$ "shooting each other with crossbows" -- when I read this question I immediately thought of TF2's spy checking. \$\endgroup\$Jeffrey Bosboom– Jeffrey Bosboom2015-01-06 09:38:58 +00:00Commented Jan 6, 2015 at 9:38
- 1\$\begingroup\$ I'd really like to second the issue of players not trusting the "rules" of the game world. The more players doubt what you say as a GM, the more often you will find play gets derailed as they are "checking for traps" (or equivalent) ALL THE TIME. It's why I try my best to avoid "gotcha" threats being used in that way in games I run. \$\endgroup\$user9935– user99352015-01-06 18:41:48 +00:00Commented Jan 6, 2015 at 18:41
- \$\begingroup\$ Why did 3) make me think of "Under Siege" ("I am only the cook...")?? Anyway, knocking out minions could not only attract the attention of the lord, but of other minions as well. I don't know much about DnD, but aren't there "mob" rules in there somewhere? ;-) \$\endgroup\$DevSolar– DevSolar2015-01-07 12:09:30 +00:00Commented Jan 7, 2015 at 12:09
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