Timeline for Handling many similar opponents in combat
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Aug 28, 2019 at 9:52 | history | edited | doppelgreener | CC BY-SA 4.0 | update links https://rpg.meta.stackexchange.com/questions/9369/angry-dm-gm-site-change-link-updates |
| Feb 26, 2015 at 4:23 | comment | added | Hydrothermal | Agreed. One of the more obscure RPGs I've played incorporated a system for handling dull or grinding encounters if you didn't want to play them out; it involved basically rolling a few percentiles and doing some multiplication to calculate how much damage everybody took and how much total XP was gained. Encounters that aren't likely to have significant consequences shouldn't need to be run in full. | |
| Feb 25, 2015 at 9:21 | history | answered | mike32 | CC BY-SA 3.0 |