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  • \$\begingroup\$ This is the same conclusion I was leaning toward, but was hoping to find a concrete rule disallowing it. \$\endgroup\$ Commented Apr 29, 2011 at 0:55
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    \$\begingroup\$ No, that is the concrete rule. This has an explicit "GM common sense" line that emphasises rule 0. Amusingly, this recursive move isn't very useful for a warlord, even one with a reach weapon. It can be incredibly broken for a ranger or other melee striker though. However, as it's been around for ages and hasn't reached any kind of "broken" status with builds, I wouldn't worry too much about it. It's a great great way to get horribly out of position, and tricky to take tactical advantage of. Let us know how its use, unrestricted, turns out. \$\endgroup\$ Commented Apr 29, 2011 at 1:48
  • \$\begingroup\$ There's actually a bug(?) in the online character builder that prints this path feature as When you end your movement **within** 2 squares of an enemy. That's much easier to abuse, and why it came up during play. \$\endgroup\$ Commented Apr 29, 2011 at 13:35
  • \$\begingroup\$ oh. Yeah. That's... that's a lot more useful. \$\endgroup\$ Commented Apr 29, 2011 at 13:37