Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

Required fields*

4
  • \$\begingroup\$ This. There's a reason some authors at the Forge talked about "5 minutes of fun per session" (they were exasperating the problem). The only real solution would be not even starting to play with people with diverse expectations, in order to not having to be there while the other half of the room has its part of fun. \$\endgroup\$ Commented Jun 2, 2016 at 17:42
  • 1
    \$\begingroup\$ Thanks for the advice, I'd upvote it, but I'm still a bit too new ^_^ and @zachiel , I'll look up the 5 minutes of fun per session thing myself to get more clarity on what you're talking about. If possible, could you put in a link? \$\endgroup\$ Commented Jun 2, 2016 at 17:58
  • \$\begingroup\$ @Gnomejon you should be able to upvote now. :) \$\endgroup\$ Commented Jun 2, 2016 at 21:37
  • \$\begingroup\$ @Gnomejon I'm unable to find it right now. It might have been "15 minutes of fun". Basically, it's the concept that if players push the game in different directions, they're going to have fun in turns, rather than during the whole session. \$\endgroup\$ Commented Jun 3, 2016 at 0:02