A subquestion of How does animated water work?
Often players, encouraged by Shape Water's statement that they can give water any combination of simple shapes and cause it to animate as they wish, seek to form water into the rough semblances of tiny creatures.
What should I do as the GM when a player wants to form water into e.g. the rough shape of a horse or raven and have it move about appropriately? It seems like I should stat the effects as CR 0 creatures and have the player control them, just because that is by far the simplest and most satisfying solution I've figured out so far that ties most of the rest of the things my players tend to try and do with said water back into the system. Is there a better way of handling this?