Linked Questions

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The Introduction (page 7) of the 5e Player's Handbook states That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the general rules in ...
user55434's user avatar
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176 votes
7 answers
29k views

Every time somebody asks a question like "can I use X spell for doing Y" the answer is usually "no" because spell descriptions are very short in 5e, and usually they don't ...
enkryptor's user avatar
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44 votes
4 answers
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Say a friendly barbarian is currently paralyzed. Part of the description of the paralyzed condition says: The creature automatically fails Strength and Dexterity saving throws. Its friend, the ...
Freefly's user avatar
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22 votes
7 answers
4k views

The section of the rules on food and water states that exhaustion resulting from starvation or dehydration cannot be cured until the cause has been eliminated (emphasis added): Characters who don't ...
Ryan C. Thompson's user avatar
24 votes
6 answers
12k views

When using Glyph of Warding to store a spell, it gives the following restriction on what spells can be stored: You can store a prepared spell of 3rd level or lower in the glyph by casting it as part ...
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16 votes
4 answers
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Premise A character with the Alert feat (PHB, p. 165) has been blinded and is being attacked. One of the benefits of Alert is: Other creatures don’t gain advantage on attack rolls against you as a ...
GcL's user avatar
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11 votes
4 answers
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In Curse of Strahd, the players can encounter an NPC with a special ability. or are we to understand that the NPC's ability comes with the implied clause, "subject to the normal rules of ...
Kirt's user avatar
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13 votes
2 answers
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The Enlarge option of the spell (PHB, p. 237) says about the weapon: "The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal ...
Federico Matonte's user avatar
17 votes
4 answers
9k views

The new Cartomancer feat from The Book of Many Things has a feature, Hidden Ace, that says "when you finish a long rest, you can choose one spell from your class's spell list and imbue that spell ...
Kerrick's user avatar
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15 votes
3 answers
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Xanathar's Guide to Everything includes this fun magical armor variant, Cast-Off Armor, which can be doffed in a single action (see XGE p136): You can doff this armor as an action. This is generally ...
Saber Crusader's user avatar
22 votes
3 answers
8k views

The normal rules for climbing state that: Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you ...
Carcer's user avatar
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8 votes
5 answers
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Rune Knight's Giant's Might states: If you are smaller than Large, you become Large, along with anything you are wearing. (Note: I am linking to the UA because it is freely available and has the ...
Payden K. Pringle's user avatar
14 votes
2 answers
4k views

I'm playing in a campaign that involves an interdimensional hub of sorts, wherein adventuring parties are given missions and teleported across space/dimensions to the location. Upon completion, in ...
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13 votes
2 answers
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Using the optional rules from Xanathar's Guide to Everything, wearing medium or heavy armor can disrupt resting, as noted in this answer to a related question. However, what about the various kinds of ...
screamline's user avatar
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3 votes
3 answers
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The rules on dropping to 0 hit points (PHB p. 197) almost entirely depend on taking damage. The section begins as follows: When you drop to 0 hit points, you either die outright or fall unconscious, ...
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