I've been wanting to try out graphics in Haskell. From what I've seen, the available libraries are either front-ends to C/C++ libraries, or an abstraction of them with minimal features. The high-level libraries do not seem to suit my needs, and so I'm left with lower-level front-ends.
My question isWhat I need is to render tiles and text - basics for a very simple game. I know how to do this with C, shouldand was thinking I could write the graphical side be writtengraphics in C and then interfacedinterface it with Haskell (as. The alternative is to write the graphics using a customHaskell library written exclusively for the program), or should.
My question is, can available Haskell libraries achieve what I want? I stickdo not want to Haskell libraries?bend over backwards; if C can do it better than I would like to know.