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Post Reopened by Pubby, Adam Lear
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Pubby
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Haskell GUI: how much shouldcan be done outside ofwith Haskell?

I've been wanting to try out graphics in Haskell. From what I've seen, the available libraries are either front-ends to C/C++ libraries, or an abstraction of them with minimal features. The high-level libraries do not seem to suit my needs, and so I'm left with lower-level front-ends.

My question isWhat I need is to render tiles and text - basics for a very simple game. I know how to do this with C, shouldand was thinking I could write the graphical side be writtengraphics in C and then interfacedinterface it with Haskell (as. The alternative is to write the graphics using a customHaskell library written exclusively for the program), or should.

My question is, can available Haskell libraries achieve what I want? I stickdo not want to Haskell libraries?bend over backwards; if C can do it better than I would like to know.

Haskell GUI: how much should be done outside of Haskell?

I've been wanting to try out graphics in Haskell. From what I've seen, the available libraries are either front-ends to C/C++ libraries, or an abstraction of them with minimal features.

My question is, should the graphical side be written in C and then interfaced with Haskell (as a custom library written exclusively for the program), or should I stick to Haskell libraries?

Haskell GUI: how much can be done with Haskell?

I've been wanting to try out graphics in Haskell. From what I've seen, the available libraries are either front-ends to C/C++ libraries, or an abstraction of them with minimal features. The high-level libraries do not seem to suit my needs, and so I'm left with lower-level front-ends.

What I need is to render tiles and text - basics for a very simple game. I know how to do this with C, and was thinking I could write the graphics in C and interface it with Haskell. The alternative is to write the graphics using a Haskell library.

My question is, can available Haskell libraries achieve what I want? I do not want to bend over backwards; if C can do it better than I would like to know.

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Pubby
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Haskell GUI: how much should be done outside of Haskell?

I've been wanting to try out graphics in Haskell. From what I've seen, the available libraries are either front-ends to C/C++ libraries, or an abstraction of them with minimal features.

My question is, should the graphical side be written in C and then interfaced with Haskell (as a custom library written exclusively for the program), or should I stick to Haskell libraries?