Timeline for Why isn't Java more widely used for game development?
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
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| Aug 13, 2021 at 18:15 | history | edited | steventrouble | CC BY-SA 4.0 | Fix typo. Also, this is out of date. Kotlin is now more popular than Cloure and Scala combined, and is the 4th most loved language. |
| Apr 24, 2020 at 17:36 | history | edited | Julian Durchholz | CC BY-SA 4.0 | fixed url |
| Aug 4, 2017 at 11:26 | comment | added | gouessej | @deadalnix The video game world isn't only composed of the consoles. | |
| Aug 4, 2017 at 11:22 | comment | added | gouessej | I wrote a first person shooter in Java and I have never had any trouble with the garbage collector even when I didn't use one with low latency. Anyway, when the memory isn't allocated on the Java heap, it's up to me to deal with it without the garbage collector and most of my memory footprint comes from the VBOs. In other terms, the garbage collection isn't a problem because it works when it's used for what it's designed for and it's not up to it to handle large objects on the GPU or on the native heap (!= Java heap). Don't blame an anvil for not being an efficient mean of brushing your teeth. | |
| May 16, 2014 at 18:57 | comment | added | Jess Telford | RE: your points about the JVM & other languages - LuaJIT is arguably a much more portable and potentially faster jit VM. It even out performs both Java and C++ in some cases. | |
| Mar 24, 2014 at 4:12 | comment | added | Gankro | More important than FPS, I would perhaps emphasize consistent frame rates. I can have my game running at 100FPS, but if some of those frames take half a second, that's just not going to do. Even if GC is fast, if it causes noticeable irregularities it's still a problem. (This speaks nothing to Java's performance in particular, just a general problem to keep in mind) | |
| Mar 11, 2013 at 18:50 | comment | added | MrFox | Why is library ecosystem a bonus for Java? Networking, sound, key-value pairs - that's not a thing; that's avilable everywhere nowadays. I would actually argue that AI and image processing is much easier done with C/C++ libraries (fann, OpenCV). | |
| Feb 20, 2013 at 22:56 | history | made wiki | Post Made Community Wiki by user82044 | ||
| Oct 11, 2012 at 14:07 | comment | added | deadalnix | No, protability isn't better in Java in the video game world. Most console don't have a JVM. For portability reasons, C++ is prefered to java in video game world. | |
| Nov 28, 2011 at 0:48 | history | answered | mikera | CC BY-SA 3.0 |