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JeffH
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Good idea - some people call it a Spike

If, when you say "skip poker planning for these tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spikea Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

Good idea - some people call it a Spike

If, when you say "skip poker planning for these tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

Good idea - some people call it a Spike

If, when you say "skip poker planning for these tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

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Source Link
JeffH
  • 446
  • 5
  • 5

Good idea - some people call it a Spike

If, when you say "skip poker planning for thesesthese tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

If, when you say "skip poker planning for theses tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

Good idea - some people call it a Spike

If, when you say "skip poker planning for these tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

Source Link
JeffH
  • 446
  • 5
  • 5

If, when you say "skip poker planning for theses tasks and adds blanket numbers", you mean that you time-box them, then you are talking about a regular practice in scrum called a Spike:

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.