If you read the article you linked, it says
Running a simple unit test on your desktop machine should highlight that creating 1x10^6 new String objects with random byte content is slower than using a single Text object and calling the set method to configure the underlying byte contents
Well, that is self-evident. Creating a million new strings is always going to be slower than using a StringBuilder to manipulate a single string; everyone knows that.
But But this may be a straw man. Lastman; last time I checked, you still needed an individual string for each key in a collection. If
If his argument is that allocating a million new strings to make a copy of the collection is expensive, well, yes it is. Strings are reference types, after all; you could just store references to the original strings.
I guess we'll have to wait for him to complete his benchmarks.