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    "Working software is the primary measure of progress.", not UX. UX is worth nothing if it's not working software. You would have a point if you advocated having UX at the same time or later w/r/t the actual feature, but you don't so, so this answer is flatly wrong. Commented Mar 16, 2014 at 11:19
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    @Sklivvz: I guess we have to agree to disagree. While it's true that working software is the primary measure of progress, it's not the only measure. Some amount of design must be done up front before a team can start coding. UX isn't something you can just tack on at the end. Commented Mar 16, 2014 at 12:21
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    @BryanOakley I agree that some thought needs to be given to all work up-front, not just ux. However, the value of that work is decided by the stakeholders. If ux work is done one sprint ahead, the feedback loop has just been extended by at least one sprint. I would suggest that this is an unnecessary risk. UX is no different from design, or architecture, or database design, or report format. It CAN all be done in one sprint, with product backlog items that are created as vertical slices of functionality. Commented Mar 16, 2014 at 14:02
  • It can be done in one Sprint, but without knowing what the user experience will be how can you plan the rest of the work? If you don't know the detailed software design you can still plan the work. But if you don't even know what the screen and functionality will be like, how can you plan anything? Commented Mar 16, 2014 at 18:45
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    By working incrementally, as is the usual agile way. The developers produce a prototype either in real-time collaboration with a ux designer or based on their own ideas about ux; once a prototype is working a designer reviews it and provides a list of changes. A story doesn't need detailed planning; all it needs is an estimate of size (and some dispute even that). Commented Oct 3, 2015 at 18:49