Timeline for Is it possible to antialias existing lines, circles, text, etc. of a single color?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 3, 2014 at 6:03 | comment | added | msell | There are several post-process antialiasing techniques that are used in modern games. See gamedev.stackexchange.com/questions/18777/… | |
| Oct 3, 2014 at 3:07 | comment | added | tp1 | good plan is to render to (larger) bitmap, and then blit to screen and use multiple pixels of large bitmap to generate single pixel on output bitmap. | |
| Oct 2, 2014 at 23:05 | answer | added | Peter Ritchie | timeline score: 1 | |
| Sep 25, 2014 at 4:49 | comment | added | J Trana | Ok, oddball comment here: is WPF an option? And no, I don't mean the XAML, bindings, etc. but more the lower-level render context. I think you may find it's richer composition model (built on milcore+DirectX vs. GDI) a better fit depending on your application... | |
| Sep 23, 2014 at 12:48 | history | edited | andlabs | CC BY-SA 3.0 | more specifics; probably walking in stackoverflow territory but |
| Sep 23, 2014 at 1:34 | comment | added | andlabs | Well I tried a few convolution matrices but I can't seem to get an effect other than blurring everything (including horizontal/vertical lines), which I don't want :S | |
| Sep 22, 2014 at 18:55 | comment | added | OldCurmudgeon | Whatever applies best to your problem space - try here for some more general ideas. | |
| Sep 22, 2014 at 17:50 | comment | added | andlabs | So wait, for this, would I take the average of each component value in the eight surrounding pixels and the pixel at (x,y) as the convolved value? Should I only do this for transparent pixels? | |
| Sep 22, 2014 at 16:31 | comment | added | OldCurmudgeon | You may be looking for a Convolution - by far the easiest way to implement anti-aliasing. | |
| Sep 22, 2014 at 16:30 | history | edited | gnat | CC BY-SA 3.0 | personal and meta stuff removed |
| Sep 22, 2014 at 16:28 | history | asked | andlabs | CC BY-SA 3.0 |