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Nov 9, 2018 at 17:05 vote accept Stevan
Apr 13, 2017 at 12:45 history edited CommunityBot
replaced http://softwareengineering.stackexchange.com/ with https://softwareengineering.stackexchange.com/
Apr 11, 2017 at 16:49 comment added Frank Hileman In C#, GeometrySplitter can be a struct, and you can have your cake and eat it too: no heap allocation, yet instantiated close to use.
Apr 11, 2017 at 9:25 comment added Bernhard Hiller Strange that the answers don't focus on thread-safety (though some answers mentioned it among other things): with version B, splitter can be accessed from different threads, which might interfere with the chop method.
Apr 11, 2017 at 8:11 review Close votes
Apr 16, 2017 at 3:06
Apr 10, 2017 at 19:34 answer added gnasher729 timeline score: 0
Apr 10, 2017 at 18:41 answer added John Wu timeline score: 2
Apr 10, 2017 at 11:55 comment added Walfrat To be honest I think that without a proper context I can't say A or B. If your class is only utility and there is no abstraction, you could even go for static methods : no memory, no time to allocate, one less code line.
Apr 10, 2017 at 11:46 answer added JacquesB timeline score: 0
Apr 10, 2017 at 11:28 answer added Pete timeline score: 2
Apr 10, 2017 at 10:40 answer added user82096 timeline score: 10
Apr 10, 2017 at 8:12 answer added civan timeline score: -1
Apr 10, 2017 at 8:07 answer added Vladimir Stokic timeline score: 1
Apr 10, 2017 at 8:00 review First posts
Apr 10, 2017 at 8:27
Apr 10, 2017 at 7:57 history asked Stevan CC BY-SA 3.0