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Oct 22, 2020 at 5:05 comment added user374476 @DemonCode We'll I didn't go with the 16-bit solution, I didn't see any clear advantage. I went for a struct
Oct 22, 2020 at 2:21 comment added user377672 16-bit move solution sounds really tight to me but with more processing required, and it wouldn't let you jump back and forth at random points in the move history without processing all the individual moves. If that latter one is a common case, I really like Kain0_0's 256-bit solution which represents the entire board.
Sep 9, 2020 at 15:30 vote accept CommunityBot
Sep 9, 2020 at 13:58 answer added Doc Brown timeline score: 3
Sep 9, 2020 at 7:13 answer added Kain0_0 timeline score: 2
Sep 9, 2020 at 7:12 comment added gnasher729 Oh really. What can it do that a uint64_t cannot do?
Sep 9, 2020 at 7:11 answer added gnasher729 timeline score: 1
Sep 9, 2020 at 7:06 comment added gnasher729 Why are you using a library for a 64 bit number? Use uint64_t. Then measure the difference in time.
Sep 9, 2020 at 6:40 review First posts
Sep 11, 2020 at 6:29
Sep 9, 2020 at 6:36 history asked user374476 CC BY-SA 4.0