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************************************************** TinyCog Minimalist Cognitive Architecture (c) 2015 Frank Bergmann (fraber@fraber.de) Licensed under GPL V3 ************************************************** About TinyCog ------------- See http://tinycog.sourceforge.net/ for documentation. TinyCog is designed as an easy to learn cognitive architecture for academic use. It only consists of a few thousand lines of code. TinyCog License --------------- All files are licensed under the GPL V3 unless otherwise specified. Please contact the author for other licensing terms. The GPL V3 explicitly disclaims any warranty for the AI gone rogue :-) TinyCog Training ---------------- Please contact fraber@fraber.de for remote classes and other TinyCog related training. Getting Started --------------- 1. Install SWI-Prolog V6.6 or higher from www.swi-prolog.org/download/ 2. On Windows just double-click on any *.pl file. All *.pl files contain some testing procedures, so they will write out some - more or less - reasonable messages. Directory Structure ------------------- The directory structure resembles the internal TinyCog structure. There is the "core" and there are application "domains" (=example worlds): - core: TinyCog Core - test: Tests for TinyCog Core - http: Auxillary files for Web server(s) - algebra-domain: Not yet working - under development A domain of algebraic expressions to be simplifed by TinyCog. - hunter-domain: Partially working - under development A domain of "hunters" chasing "deer" with a Unity3D client TinyCog Core ------------ The core of TinyCog is shared across all domains. It consists of the following "modules" that are designed to be imported by other files. The modules are listed in the order of their dependency from most basic to most advanced: - strlib.pl: Auxillary string prediates - auxil.pl: Auxillary predicates - scene.pl: Storage back-end for scenes and objects: Uses tuples similar to the SWI-Prolog implementation of OWL (semantic Web) - dl.pl: "TinyDL" Description Logics: Minimalist DL system based on the ideas of FLEX (successor of BACK). Uses scene.pl for it's TBox and ABox representation - hanoi_noplan.pl: Hanoi Towers test for dl.pl + scene.pl: Plays hanoi using a built-in planner (not the full-blown planner.dl) - planner.pl: Simple Deterministic Planner: Builds plans (linked scenes) based on the "actions" available for agents - hanoi.pl: Hanoi Towers test for planner.pl: Defines a single "action" and simple proximity measure for hanoi towers - persgoals: Persistent Goals for Agents: Defines a portfolio of goals for each agent that persist between actions and control the agent's behavior Hunter Domain ------------- - hunter.pl Starts the Hunter Domain Web server at port 5555, where it listenes for REST calls from the Unity3D client. Hunter-Sencha Domain -------------------- - hunter-sencha.pl: HTML5 Test Bed with "Hunter" domain: Defines "deer" and "hunter" agents on a 1000 x 1000 playing field in order to test multi-agent plan coordination Algebra Domain -------------- - algebra.pl Not working yet