Activity for Hexen II: Hammer of Thyrion

  • Ozkan Sezer Ozkan Sezer committed [adbdb9] on uhexen2

    net_sys.h: fix build OS/2 KLIBC builds.

  • Ozkan Sezer Ozkan Sezer committed [5132a6] on uhexen2

    filenames.h: added missed char* casts for C23 in previous commit.

  • Ozkan Sezer Ozkan Sezer committed [264d58] on uhexen2

    filenames.h: add explicit char* casts to strchr/strrchr results for C23

  • Ozkan Sezer Ozkan Sezer committed [d69194] on uhexen2

    snd_xmp.c: handle the tricky xmp_set_position() return code better

  • Ozkan Sezer Ozkan Sezer posted a comment on ticket #187

    Yes, I really can't get anything from those logs. If you build yourself from git (x86_64 only: aarch64 not possible I guess), does it work properly?

  • Madd the Sane Madd the Sane created ticket #187

    Hexen 2 Binary downloads don't work

  • Madd the Sane Madd the Sane created ticket #186

    Retina support

  • Hexen II: Hammer of Thyrion Hexen II: Hammer of Thyrion updated /Hexen2 GameData/hcode_archive/hcode_archive.tar.gz

  • Hexen II: Hammer of Thyrion Hexen II: Hammer of Thyrion updated /Hexen2 GameData/hcode_archive/README-hcode_archive.txt

  • Ozkan Sezer Ozkan Sezer committed [eba600] on uhexen2

    hexenworld: added support for old v0.12 progs support .

  • Ozkan Sezer Ozkan Sezer committed [f35b2c] on hcode_archive

    add hw v0.12

  • Patrol1985 Patrol1985 posted a comment on discussion Help

    I have discovered something today and wanted to share the information. I decided to install the original client of QuakeWorld (v2.30) and connect to a modern server. I succeeded, but noticed that the frame rate was also limited to 31 fps (checked using FRAPS), just like in HexenWorld, as described above. Connecting to the server with a modern QW client (ezQuake) didn't come with this limitation which showed me that the issue wasn't server-side, but client-side. I did a bit of searching and found...

  • Ozkan Sezer Ozkan Sezer committed [7a53ad] on uhexen2

    q_stdinc.h: revised bool stuff

  • Ozkan Sezer Ozkan Sezer committed [399301] on uhexen2

    minor clean-up for win32 directx-using sources.

  • Ozkan Sezer Ozkan Sezer committed [20954a] on uhexen2

    fix some -Wzero-as-null-pointer-constant warnings.

  • Ozkan Sezer Ozkan Sezer committed [14c54c] on uhexen2

    dos, sndpci (libau): bump optimization level to -O2 and rebuild.

  • Ozkan Sezer Ozkan Sezer committed [f76e5b] on uhexen2

    dos, sndpci (libau): Intel HDA PCI ID updates from Mpxplay-1.68.

  • Matt Bearup Matt Bearup posted a comment on discussion Help

    Well, I found some answers... - Regarding the sound ... TL;DR if I start in windowed mode, sound works. I can then switch to fullscreen and it still works. But when I restart in fullscreen, no sound. - In the console, I see the message "directsound create failed" when starting in full screen, which seems to be somewhat common and would explain the lack of audio. - When I start in windowed mode (audio works) and then switch to fullscreen, I then see the message "couldn't get sound buffer" repeated...

  • Matt Bearup Matt Bearup modified a comment on discussion Help

    First, I want to say props to the HoT community, as I know this was a significant undertaking over several years. You've not only made this 30 year old game playable on new platforms, but added a bunch of QoL improvements. So, thank you! With that, I have some issues I'm trying to resolve... - When running glh2.exe, I get no sound effects (attacking, jumping, etc). If I run "soundinfo" it says "sound system not started." I do not have that problem running h2.exe (audio works fine). But of course,...

  • Matt Bearup Matt Bearup posted a comment on discussion Help

    First, I want to say props to the HoT community, as I know this was a significant undertaking over several years. You've not only made this 30 year old game playable on new platforms, but added a bunch of QoL improvements. So, thank you! With that, I have some issues I'm trying to resolve... - When running glh2.exe, I get no sound. If I run "soundinfo" it says "sound system not started." I do not have that problem running h2.exe (audio works fine). But of course, with h2.exe, the scale option is...

  • Patrol1985 Patrol1985 posted a comment on discussion Help

    When I run Hexen II, I get 72 frames per second (as expected). However, today I set up a HexenWorld server on a remote Linux machine, connected to it with the client and noticed that the frame rate is limited to 31 frames per second. This happens regardless of the HexenWorld client used (hwcl.exe or glhwcl.exe). Could anyone please advise me what to do to remove this limitation? Is it possible, or is it something hardcoded? I assume that the frame rate may possibly be limited by some server setting...

  • Ozkan Sezer Ozkan Sezer committed [641de4] on uhexen2

    oslibs: rebuilt libvorbisidec for djgpp again ,

  • Ozkan Sezer Ozkan Sezer committed [6526f1] on uhexen2

    rebuilt libvorbisidec from lowmem branch with comments loading disabled

  • Ozkan Sezer Ozkan Sezer committed [90b1e1] on uhexen2

    hexen2, R_RunQuakeEffect(): fix q_sincosrad typo from commit c3609eab1

  • Ozkan Sezer Ozkan Sezer committed [36579a] on uhexen2

    hexen2, R_RunQuakeEffect(): fix q_sincosrad typo from commit c3609eab1

  • Ozkan Sezer Ozkan Sezer committed [b7b961] on uhexen2

    updated 1.5.10 release date.

  • Ozkan Sezer Ozkan Sezer committed [e094b6] on uhexen2

    re-diff'ed some of the optional patches so that they apply cleanly

  • Ozkan Sezer Ozkan Sezer committed [a5dc31] on uhexen2

    remove m68k-amigaos stuff from documentation.

  • Ozkan Sezer Ozkan Sezer committed [94e27c] on uhexen2

    Revert "r_misc.c: don't use Cvar_Set in R_SetupFrame in multiplayer"

  • Ozkan Sezer Ozkan Sezer committed [cdb1c0] on uhexen2

    revert Cmd_MoveToFront and Cvar_MoveToFront micro-optimizations.

  • Ozkan Sezer Ozkan Sezer committed [8982c8] on uhexen2

    Revert "amiga: fixed the SV_SpawnServer race condition on meso2 and romeric5"

  • Ozkan Sezer Ozkan Sezer committed [d31754] on uhexen2

    remove rest of m68k-amigaos3 support code from sources.

  • Ozkan Sezer Ozkan Sezer committed [852e49] on uhexen2

    remove m68k-amigaos support from opengl code.

  • Ozkan Sezer Ozkan Sezer committed [5330c0] on uhexen2

    remove m68k-amigaos assembly stuff.

  • Ozkan Sezer Ozkan Sezer committed [c6bf6a] on uhexen2

    remove m68k-amigaos target-specific source and libraries

  • Ozkan Sezer Ozkan Sezer committed [94573b] on uhexen2

    remove m68k-amigaos target from makefiles

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    @bszili: I'll be dropping support for m68k-amigaos for 1.5.10 today: will send you an email for it. P.S.: Created a m68k-amigaos branch in git if someone wants to mess with it later..

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    Great that you found the culprit. It's troublesome that one file system from a former version being incompatible ...

  • Andiweli Andiweli posted a comment on discussion Help

    culprit found i had ffs from amigaos 3.2 as filesystem witz pfs3 19.2 it works seems it is incompatible with ffs

  • Andiweli Andiweli modified a comment on discussion Help

    I also tested on my A600 where I updated from amigaOS 3.2.2 to 3.2.3 Same error So I assume its an incompatibility with AmigaOS 3.2.3 PS: There also seems to be a problem when using TankMouse driver from AmiNet for the Wireless Tank Mouse scroll function: The game always searches for a MOUSE3 event

  • Andiweli Andiweli posted a comment on discussion Help

    I also tested on my A600 where I updated from amigaOS 3.2.2 to 3.2.3 Same error SonI assume its an incompatibility with AmigaOS 3.2.3

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    Well, then there won't be m68k-amigaos binaries in 1.5.10 release

  • BSzili BSzili posted a comment on discussion Help

    Unfortunately I no longer have my old GCC3 toolchain I used with cygwin, so I can't produce executables that are stable. I once tried to build it from source by applying patches, but had no luck. GCC becomes increasingly difficult to compile as the version number difference gets bigger.

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    @bszili: Can you produce working binaries so that I can replace those in the 1.5.10 lha above?

  • Andiweli Andiweli posted a comment on discussion Help

    SnoopDos shows many FAILs here... no idea why. It only happens with Hexen 2 :)

  • BSzili BSzili posted a comment on discussion Help

    When multiple things change it can be difficult to say what broke something. Often the only solution is to revert things one by one until you find the culprit.

  • Andiweli Andiweli posted a comment on discussion Help

    I had an older version before that, saving worked there... but together with upgrading to 1.5.9 I also upgraded from AmigaOS 3.2.2 to 3.2.3 - but I assume that should be no problem.

  • BSzili BSzili posted a comment on discussion Help

    I have no problems with saving, directory creation and the rest works fine here.

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    It should be set to no OK, I just disabled Bebbo toolchain in all makefiles. (See latest git.)

  • Ozkan Sezer Ozkan Sezer committed [90bb0c] on uhexen2

    Makefiles: disable Bebbo's GCC6 toolchain by default for m68k-amigaos3

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    Strange: When copying the whole game dir to RAM and starting it from here, saving works. Copying the savegame back to my internal drive loads the game, but I can't save again. I have no issues with other games... Quake 1, 2, AmiDuke and so on with saving. As I understand, directory creation is failing for who knows why.. @bszili: Can you have peek at that?

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    It should be set to no, it's no longer publicly available for the time being. OK, will do The 1.5.10 version you linked doesn't work for me. It produces a lot of illegal memory accesses and it has broken in-game grahpics. Hmph. I have only one toolchain, that means I can't build a working binary for m68k-amigaos3. Can you create a working binary yourself? P.S.: IIRC, the build defaults to clib2. I wnder if anything changes if built for libnix...

  • Andiweli Andiweli modified a comment on discussion Help

    Strange: When copying the whole game dir to RAM and starting it from here, saving works. Copying the savegame back to my internal drive loads the game, but I can't save again. I have no issues with other games... Quake 1, 2, AmiDuke and so on with saving.

  • Andiweli Andiweli posted a comment on discussion Help

    Strange: When copying the whole game dir to RAM and starting it from here, saving works. I have no issues with other games... Quake 1, 2, AmiDuke and so on with saving.

  • BSzili BSzili posted a comment on discussion Help

    It should be set to no, it's no longer publicly available for the time being. The 1.5.10 version you linked doesn't work for me. It produces a lot of illegal memory accesses and it has broken in-game grahpics.

  • Andiweli Andiweli modified a comment on discussion Help

    @bszili and @sezero sadly the .10 version doesn't work too. It has graphical glitches - saving brings the same error as with .9 FS_CopyFile: Unable to create directory Error copying PROGDIR:data/demo1.gip tp PROGDIR:data1/s0/demo1.gip Host_Error: Host_Savegame_F: The game could not be saved properly. It wonders me, because I only used F2 or F6 to save a game. Why does it want to save a demo? Are there some additional startup icons I can set in the icon?

  • Andiweli Andiweli posted a comment on discussion Help

    @bszili and @sezero sadly the .10 version doesn't work too. It has graphical glitches - saving brings the same error as with .9 FS_CopyFile: Unable to create directory Error copying PROGDIR:data/demo1.gip tp PROGDIR:data1/s0/demo1.gip Host_Error: Host_Savegame_F: The game could not be saved properly. It wonders me, because I only used F2 or F6 to save a game. Why does it want to save a demo?

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    I never had this issue, OK then, to be sure: Does the new build I linked above behave properly? If it's good, I'd like to use that in 1.5.10 release (I hope I do the release before a million years more..) but compiling the game with the new toolchain is probably not a good idea. There are some optimizer issues causing random crashes I never managed to track down. Ah, I remember that you liked the new bebbo toolchain.. Should we change the BEBBO_TOOLCHAINoption to noin the Makefiles, then?

  • BSzili BSzili posted a comment on discussion Help

    I never had this issue, but compiling the game with the new toolchain is probably not a good idea. There are some optimizer issues causing random crashes I never managed to track down.

  • Ozkan Sezer Ozkan Sezer modified a comment on discussion Help

    I assume that you are using the 1.5.9 release. If that is the case, does this new build help at all? https://uhexen2.sourceforge.net/tmp/hexen2-1.5.10-amigaos-m68k.lha I built that from current (today's) sources in git. However my toolchain is old and it might have bugs. If my new build still has the issue, then @bszili uses a newer toolchain: I'd like to see results from his builds..

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    I assume that you are using the 1.5.9 release. If that is the case, does this new build help at all? https://uhexen2.sourceforge.net/tmp/hexen2-1.5.10-amigaos-m68k.lha II built that from current (today's) sources in git. However my toolchain is old and it might have bugs. If my new build still has the issue, then @BSzili uses a newer toolchain: I'd like to see results from his builds..

  • Andiweli Andiweli posted a comment on discussion Help

    Any idea how I can solve this issue?

  • Andiweli Andiweli modified a comment on discussion Help

    As soon as I want to save in the Amiga68k version, I see this error. No savegame is created. A1200, PiStorm32 CM4 and AmigaOS 3.2.3 Any idea? Thanks

  • Ozkan Sezer Ozkan Sezer posted a comment on discussion Help

    @bszili ?

  • Andiweli Andiweli posted a comment on discussion Help

    As soon as I want to save in the Amiga68k version, I see this error. No savegame is created. Any idea? Thanks

  • Ozkan Sezer Ozkan Sezer committed [12f321] on uhexen2

    snd_mpg123.c: support for MPG123_API_VERSION 49 (mpg123 >= 1.33.0)

  • Ozkan Sezer Ozkan Sezer committed [82a744] on uhexen2

    snd_mpg123: move MPG123_NO_LARGENAME define to our windows mpg123.h

  • Ozkan Sezer Ozkan Sezer committed [2eab89] on uhexen2

    rebuilt libmikmod and libxmp from their latest 3.3.13 and 4.6.3 releases

  • Ozkan Sezer Ozkan Sezer committed [71bad4] on uhexen2

    update license file to latest FSF version

  • Ozkan Sezer Ozkan Sezer committed [09f6f5] on uhexen2

    updated 1.5.10 release date.

  • Ozkan Sezer Ozkan Sezer committed [5f32a9] on uhexen2

    re-diff'ed some of the optional patches so that they apply cleanly

  • Ozkan Sezer Ozkan Sezer committed [4cb4b0] on uhexen2

    oslibs, codecs: rebuilt libxmp from the latest 4.6.2 release

  • Ozkan Sezer Ozkan Sezer committed [480d39] on uhexen2

    SDL rebuild for macOS

  • Jakub Majewski Jakub Majewski posted a comment on discussion Help

    Hello there. I haven't posted here in a while, but nonetheless, my interest in the game has not gone away. I have a couple of things to ask: 1) I've grown fond of playing 90s FPS games with texture filtering disabled, meaning I prefer a software-esque look. In the GL executable, I can set GL_Nearest to make sure that level geometry and models have pixel-sharp textures on them, but I couldn't find any setting nor console command for achieving the same for 2D graphics such as the HUD, sprites and particles....

  • Ozkan Sezer Ozkan Sezer committed [19b753] on uhexen2

    oslibs, codecs: rebuilt libxmp from the latest 4.6.1 release

  • Ozkan Sezer Ozkan Sezer committed [2d5772] on uhexen2

    oslibs, codecs: rebuilt libmikmod from the latest 3.3.12 release.

  • Ozkan Sezer Ozkan Sezer committed [d59484] on uhexen2

    updated 1.5.10 release date and its release notes.

  • Ozkan Sezer Ozkan Sezer committed [5e4b72] on uhexen2

    add support for -userdir cmdline arg to override the hardcoded userdir

  • Ozkan Sezer Ozkan Sezer committed [f1bd6a] on uhexen2

    use 'obj' output format with nasm in watcom win32 builds

  • Ozkan Sezer Ozkan Sezer committed [59cf5c] on uhexen2

    bump github actions runners.

  • Ozkan Sezer Ozkan Sezer committed [14bccb] on uhexen2

    common.c, va(): make VA_BUFFERLEN the maximum of 1024 or MAX_OSPATH

  • Ozkan Sezer Ozkan Sezer committed [c00e89] on uhexen2

    utils/util_io.c: use MAX_OSPATH for filename arrays

  • Ozkan Sezer Ozkan Sezer committed [8a0a82] on uhexen2

    updated libmpg123 builds

  • Ozkan Sezer Ozkan Sezer committed [a916b3] on uhexen2

    snd_mpg123.c: define MPG123_NO_LARGENAME

  • Rick Knight Rick Knight posted a comment on discussion Open Discussion

    Hello, Hammer of Thyrion: Hexen II crashes Plasma shell at startup, bot hexen2 and glhexen2. Hexen II menu is displayed but the cursor doesn't move, mouse vanishes and the only key press that works is CTRL+AL+DEL. This is on KDE Neon 6.0I have followed the instruction in copying my .pak files from CD, applying the patch and running chmod against data1. Any suggestions? Thanks, Rick

  • Ozkan Sezer Ozkan Sezer committed [95b90c] on uhexen2

    updated COMPILE_TIME_ASSERT macro from latest SDL.

  • Ozkan Sezer Ozkan Sezer committed [21a022] on uhexen2

    Fix potential infinite loop in S_PaintChannels when playing sounds with loop start >= end (e.g. misc/forcefield.wav from Madfox's kaptlog.zip)

  • Ozkan Sezer Ozkan Sezer committed [bb25d6] on uhexen2

    mark R_EdgeDrawing() as noinline, just in case:

  • Ozkan Sezer Ozkan Sezer committed [459c5a] on uhexen2

    software renderer: remove all polygon based drawing code

  • Ozkan Sezer Ozkan Sezer committed [d25b96] on uhexen2

    minor windows clean-ups.

  • Ozkan Sezer Ozkan Sezer committed [81312d] on uhexen2

    SDL12 rebuild (again...)

  • Ozkan Sezer Ozkan Sezer committed [7bc45d] on uhexen2

    SDL12 rebuild.

  • Ozkan Sezer Ozkan Sezer committed [208561] on uhexen2

    Silence -Wdangling-pointer warnings from gcc >= 12:

  • Ozkan Sezer Ozkan Sezer committed [9714ae] on uhexen2

    more portable solution for true/false and qboolean issue

  • Ozkan Sezer Ozkan Sezer committed [724b02] on uhexen2

    fix build in C23 mode

  • Ozkan Sezer Ozkan Sezer committed [0547ab] on uhexen2

    rebuild of few external libs for windows

  • warner warner modified a comment on discussion Open Discussion

    Figured it out and simplified the menu code within the manner. Thanks for the help. but I also play this kind of games because it's very interesting other thing i want to share one other

  • Ozkan Sezer Ozkan Sezer committed [1d397b] on uhexen2

    updated MS Visual Studio projects

  • Ozkan Sezer Ozkan Sezer committed [b0905f] on uhexen2

    docs/README.dos: mention VSBHDA too for PCI sound cards.

  • Ozkan Sezer Ozkan Sezer committed [47df6d] on uhexen2

    fix potential buffer overflow in Mod_LoadAliasFrame

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